Jason Schreier
π€ SpeakerVoice Profile Active
This person's voice can be automatically recognized across podcast episodes using AI voice matching.
Appearances Over Time
Podcast Appearances
Like, we're wasting our time, you're kind of talking, you're stuck, it's sort of frustrating, you don't want to be frustrated together, you kind of just want to be playing the game.
So I find that some of the level design is a little bit too opaque in what you're supposed to be doing.
So if you remember how a Limbo or an Inside works, if you get spotted by a big monster in Limbo, you just die.
And then there's kind of like a death animation and it fades to black and you just have to try again.
So as a result, there's like this very, like it's insta-fail stealth.
Like if you get spotted, it's over.
And that's kind of frustrating, you know, when you're playing as a co-op game.
And, you know, there's two of you, you're trying to go through this level and then you just get spotted again and again and again because you're kind of trial and erroring your way through a stealth mission.
So that's a little bit frustrating as well.
There's a bit of jank to the game just in general, like the way you move and jump.
It's not quite as immaculately polished as something like In Particular Inside, which is just a ludicrously polished game.
It doesn't quite have that, so there are just times where you'll get spotted and you don't think you should have, or just the movement feels a little bit off, or you're trying to jump over something.
And at least on PC, the load times are just like...
a hair too long as well, so there's kind of this feeling of like an insta-fail, and then you're like, oh, now we just have to wait, and it kind of takes a long time.
So there are these kind of friction points in the game that are a little bit of a bummer, like we'll keep meeting up and playing just because we're having a good time,
And it's just fun hanging out with Dan and playing a game.
But I have a walkthrough that I just have no compunction about just looking.