Jason Schreier
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Appearances Over Time
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I won't even call it freelance reviewing because it was volunteer reviewing. Like I wrote reviews in exchange for like getting codes and that was it for gaming sites and stuff like an RPG site. But after that, after that zoning board meeting is when I decided, okay, I think what about video games?
Like I grew up playing video games, have loved video games my entire life, have never stopped playing games. What if I try to cover that And what I wound up doing is I wound up wanting to write reviews, of course, and just cover it in as many ways as possible and get my byline out there in as many ways as possible.
Like I grew up playing video games, have loved video games my entire life, have never stopped playing games. What if I try to cover that And what I wound up doing is I wound up wanting to write reviews, of course, and just cover it in as many ways as possible and get my byline out there in as many ways as possible.
But also I think something that not a lot of people were doing at the time was approaching it as a reporter. And when I kind of β I got my β big break, so to speak, or a foot in the door from a guy named Chris Kohler, an industry legend who was at Wired at the time.
But also I think something that not a lot of people were doing at the time was approaching it as a reporter. And when I kind of β I got my β big break, so to speak, or a foot in the door from a guy named Chris Kohler, an industry legend who was at Wired at the time.
And one of the things that I think appealed to him about my resume and the hundreds that he read and one of the reasons he picked me was because I was like, look, I know a lot of people are getting into this field because they love games or want to be in this field because they love games.
And one of the things that I think appealed to him about my resume and the hundreds that he read and one of the reasons he picked me was because I was like, look, I know a lot of people are getting into this field because they love games or want to be in this field because they love games.
I'm in this field because I love reporting and writing and I want to pick up the phone and call people and tell stories and report news. And games are just kind of like, I love games, and that's an interest of mine. But I would be happy writing and reporting on pretty much anything, except for zoning board meetings where they're arguing over franchises.
I'm in this field because I love reporting and writing and I want to pick up the phone and call people and tell stories and report news. And games are just kind of like, I love games, and that's an interest of mine. But I would be happy writing and reporting on pretty much anything, except for zoning board meetings where they're arguing over franchises.
And I think that was kind of what helped me get my start. And it's an attitude that I've taken with me. Like, if I were somehow... If I couldn't do... games reporting anymore. Like I lost my job tomorrow and no other game site want to hire me or whatever. I would probably just keep writing in other ways.
And I think that was kind of what helped me get my start. And it's an attitude that I've taken with me. Like, if I were somehow... If I couldn't do... games reporting anymore. Like I lost my job tomorrow and no other game site want to hire me or whatever. I would probably just keep writing in other ways.
No, and I didn't even think about that. I was just thinking that it would be fun to try to write about games. I didn't even think it would be... At the time, I didn't even think it would be a permanent career for me. I was always thinking, okay, I'm writing for Wire now. This is awesome. I'm going to write about games for maybe a couple years, and then maybe I'll switch over to something else.
No, and I didn't even think about that. I was just thinking that it would be fun to try to write about games. I didn't even think it would be... At the time, I didn't even think it would be a permanent career for me. I was always thinking, okay, I'm writing for Wire now. This is awesome. I'm going to write about games for maybe a couple years, and then maybe I'll switch over to something else.
No, I was never just kind of like... Uh, jumping right into the deep end. I was, I was just kind of like waiting into the pool a little bit and thinking, okay, I could cover this for a little bit and see what happens. And then I just kind of fell into it and just like accidentally it wound up becoming my entire career. And now, uh,
No, I was never just kind of like... Uh, jumping right into the deep end. I was, I was just kind of like waiting into the pool a little bit and thinking, okay, I could cover this for a little bit and see what happens. And then I just kind of fell into it and just like accidentally it wound up becoming my entire career. And now, uh,
what is it, 15 years later, since I started at Wired, I'm still doing it inexplicably. But no, I never thought that I was going to keep doing it, and no, I never realized the depth of it. And it wasn't for another couple of years until I really started talking to people who make games on a regular basis, and hearing horror stories, and hearing about how the industry really works.
what is it, 15 years later, since I started at Wired, I'm still doing it inexplicably. But no, I never thought that I was going to keep doing it, and no, I never realized the depth of it. And it wasn't for another couple of years until I really started talking to people who make games on a regular basis, and hearing horror stories, and hearing about how the industry really works.
It wasn't until then that I really started thinking, oh man, there's a lot here that has never been told before, or has only been told in a cursory way or in a light way.
It wasn't until then that I really started thinking, oh man, there's a lot here that has never been told before, or has only been told in a cursory way or in a light way.
No, I was not editor, but I was a news editor. So I was kind of, I oversaw a little bit of the domain, but the editor in chief was Stephen Totillo. He ran the site.