Jason Schreier
๐ค SpeakerAppearances Over Time
Podcast Appearances
It's obviously much more complicated than that.
But I will say, just kind of looking towards the current game, I can share a few things that I do know.
I actually interviewed the current president of Studios Now.
Not the CEO, the guy who was accused of anything, but this guy.
Ed Tomaszewski, who came from Private Division and joined Zalm in 2022.
And he's a really interesting guy.
I spoke to him about a bunch of stuff that'll be in a story on Bloomberg on Friday, I believe.
And a few things he told me.
One is that there actually are a few people, I'm trying to get the exact number, but there are some people who worked on Disco Elysium who are working on this new game and just stuck around at CDO Zalm.
So it's not totally new people, even though a lot of the core creative team and the people who like
created the ip essentially created the story robert kurwitz who is the right of the main writer um he is no longer there um i think one of the reasons they chose to do a new ip is is for that reason and it's more of it's a very different kind of game i mean it's it's the same genre and style but this is a spy game rather than a game about a kind of an inept cop and his partner um
A few other things he told me that I thought were really interesting, just a couple of fun little anecdotes.
One is that Studio Zaum has unionized, and he was telling me that after reviewing their requests and having a bunch of conversations with them, he and management decided to voluntarily recognize the union, which is something that it's essentially what management does when they're like, you know what, we're cool with people, we don't want to
drag this out and turn it into a fight.
So instead we want to work together to create a better environment for everybody.
I thought that was an interesting, an interesting bit of context here.
He told me that they work 35 hour work weeks.
And for this game, they had one month of crunch where they added 10 hours to that.
So they worked.
So their version of quote unquote crunch was 45 hours work week.