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Jason Schreier

👤 Person
849 total appearances

Appearances Over Time

Podcast Appearances

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

I'm in this field because I love reporting and writing and I want to pick up the phone and call people and tell stories and report news. And games are just kind of like, I love games, and that's an interest of mine. But I would be happy writing and reporting on pretty much anything, except for zoning board meetings where they're arguing over franchises.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

And I think that was kind of what helped me get my start. And it's an attitude that I've taken with me. Like, if I were somehow... If I couldn't do... games reporting anymore. Like I lost my job tomorrow and no other game site want to hire me or whatever. I would probably just keep writing in other ways.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

And I think that was kind of what helped me get my start. And it's an attitude that I've taken with me. Like, if I were somehow... If I couldn't do... games reporting anymore. Like I lost my job tomorrow and no other game site want to hire me or whatever. I would probably just keep writing in other ways.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

No, and I didn't even think about that. I was just thinking that it would be fun to try to write about games. I didn't even think it would be... At the time, I didn't even think it would be a permanent career for me. I was always thinking, okay, I'm writing for Wire now. This is awesome. I'm going to write about games for maybe a couple years, and then maybe I'll switch over to something else.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

No, and I didn't even think about that. I was just thinking that it would be fun to try to write about games. I didn't even think it would be... At the time, I didn't even think it would be a permanent career for me. I was always thinking, okay, I'm writing for Wire now. This is awesome. I'm going to write about games for maybe a couple years, and then maybe I'll switch over to something else.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

No, I was never just kind of like... Uh, jumping right into the deep end. I was, I was just kind of like waiting into the pool a little bit and thinking, okay, I could cover this for a little bit and see what happens. And then I just kind of fell into it and just like accidentally it wound up becoming my entire career. And now, uh,

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

No, I was never just kind of like... Uh, jumping right into the deep end. I was, I was just kind of like waiting into the pool a little bit and thinking, okay, I could cover this for a little bit and see what happens. And then I just kind of fell into it and just like accidentally it wound up becoming my entire career. And now, uh,

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

what is it, 15 years later, since I started at Wired, I'm still doing it inexplicably. But no, I never thought that I was going to keep doing it, and no, I never realized the depth of it. And it wasn't for another couple of years until I really started talking to people who make games on a regular basis, and hearing horror stories, and hearing about how the industry really works.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

what is it, 15 years later, since I started at Wired, I'm still doing it inexplicably. But no, I never thought that I was going to keep doing it, and no, I never realized the depth of it. And it wasn't for another couple of years until I really started talking to people who make games on a regular basis, and hearing horror stories, and hearing about how the industry really works.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

It wasn't until then that I really started thinking, oh man, there's a lot here that has never been told before, or has only been told in a cursory way or in a light way.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

It wasn't until then that I really started thinking, oh man, there's a lot here that has never been told before, or has only been told in a cursory way or in a light way.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

No, I was not editor, but I was a news editor. So I was kind of, I oversaw a little bit of the domain, but the editor in chief was Stephen Totillo. He ran the site.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

No, I was not editor, but I was a news editor. So I was kind of, I oversaw a little bit of the domain, but the editor in chief was Stephen Totillo. He ran the site.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

Yeah, Stephen was fantastic. He's the one who hired me. I'm still a close friend of mine today. And he and I worked very closely together for a very long time. And in fact, I did not enjoy management at all, nor do I think I'm particularly good at it. And my job as news editor, it wasn't really management. There was a little bit of middle management involved, but it wasn't really management.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

Yeah, Stephen was fantastic. He's the one who hired me. I'm still a close friend of mine today. And he and I worked very closely together for a very long time. And in fact, I did not enjoy management at all, nor do I think I'm particularly good at it. And my job as news editor, it wasn't really management. There was a little bit of middle management involved, but it wasn't really management.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

But I very much prefer to be reporting, which I enjoy a lot more.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

But I very much prefer to be reporting, which I enjoy a lot more.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

So I'll tell you the story of what happened. So during my first few years at Kotaku, I started Kotaku in 2012. And during my first couple of years there, I was doing some reporting, trying to break news, trying to tell stories that were a little bit different, a little bit distinct from your kind of typical games news outlets.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

So I'll tell you the story of what happened. So during my first few years at Kotaku, I started Kotaku in 2012. And during my first couple of years there, I was doing some reporting, trying to break news, trying to tell stories that were a little bit different, a little bit distinct from your kind of typical games news outlets.

The Instance: World of Warcraft Podcast
The Jason Schreier Interview: Games, Blizzard, and The Industry

And one of the things I did was in 2015, towards the end of the year, I published a story about the making of Destiny 1 and why that game's story was such a debacle and all the rewrites and last minute changes and all the drama behind the scenes there. And after I published that, what happened was... a guy named Charlie reached out and he, I had talked to him before. He's a literary agent.