Chapter 1: What is the main topic discussed in this episode?
All I know is, if I were the CEO of an interstellar mining corporation, I would only colonize chill planets with no monsters where time flows normally. Welcome to TripleClick, where we bring the games to you. This week we're talking about Saros, a nifty new PS5 shooter from the team that made Returnal. It's a sci-fi story on a very unchill planet, but that's what makes it fun.
I'm Kirk Hamilton.
I'm Maddie Myers.
And I'm Jason Schreier. Hello. Hello. Hello, my friend. How's it going, guys? Guys, I saw a rumor over the weekend about Final Fantasy VII Remake Part 3, and the rumor, which I hope is not true, says that it'll be called Final Fantasy VII Return. And the reason I hope it's not true is because then Kirk would win a predictions point.
Woo-hoo! Well, I hope that it is true.
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Chapter 2: What is Saros and who developed it?
And the only reason I wouldn't hope that it would be true is that it would confuse people because they've already used return as a, was it crisis core subtitle?
No, no, no.
Reunion is the one that you, that's why you predicted it would be returned.
That's right. Kirk passed. You was very intelligent.
Did you forget?
You need to give yourself more credit.
No, it's just that these names are all kind of the same.
I don't know what you mean. Okay. There are only so many words that start with re. They could have called it Final Fantasy VII Returnal.
They called it Final Fantasy VII Sorrows. As a spiritual successor. Okay, so past me already thought this through. Yes, yes.
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Chapter 3: What makes the gameplay of Saros unique?
I mean, this is something Housemarque has always been good at. A bullet hell game is beautiful. Kind of a music game. It's something you were saying, Jason, about the boss fights.
When you're in a boss fight, especially when the attacks begin forming these beautiful spirals and patterns and the music is just pumping in your headphones or speakers and you're dodging and you're kind of doing this dance dance revolution, you know, mostly just holding down the trigger to shoot and not even looking where I'm aiming almost and just dodging my way through.
It feels more like a dance more than a fight at times. And so I think it's like the sound design is amazing. Also, this game, like Returnal, makes probably the best use of the PlayStation DualSense controller of any game just because it's a PlayStation exclusive. Astro Bot would have some words with that. I don't agree. I think it's stronger than Astro Bot. Astro Bot feels gimmicky to me.
It uses the controller really well, but this to me feels like a much more holistic use of the technology. It feels like really an organically connected part of this experience. Some of that is because Astro Bot is just somewhat gimmicky or like it has a more toy like playful energy. And this is a little bit more of a considered experience.
But man, I mean, the way the haptics work during explosions are these like horrible, you know, bio robot sounds are so cool. I don't know if either of you ever just take your headphones off and listen to the controller.
Yeah, I haven't.
Exactly.
Awesome. Go on.
What is it doing? What is the controller doing that I'm missing?
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Chapter 4: How does the story of Saros unfold?
Loses frame rate. There's some technical wizardry going on here. It's really, really cool to look at. And that also kind of adds to that meditative experience where you just feel like you're serene. You're just at peace with the universe and all of the orbs and the madness surrounding you and you're just soaking it in.
Yeah, I don't know if I ever feel at peace entirely because the music is playing this like industrial sawmill, like that kind of sound.
What, you don't find that calming and meditative?
Typically, no, but I do. I do know what you mean, because I feel like just at the stage of the game that I'm at, which is a little like behind you a step. I feel like I'm finally getting to that Zen place where I'm like, okay, I understand the kind of wax and wane of the shield and how to use it. And it's important to use the shield.
Definitely I was dodging too much when I was first starting out playing the game because the dodge feels bad. And I just was like, oh, great. Like, I don't I don't really need to think about that shield. And then over time, I was like, oh, the shield is actually extremely crucial to ever getting my power up superpower gold bar filled power weapon.
Yeah, yeah.
Because if you don't ever use your shield, then you'll just run out of that. And that can be very important against like higher level enemies and stuff. And also, even if you don't think you need the shield, I would often find that was like my health was chipping away, even if I thought I was dodging everything. And it's better to use the shield and absorb more because you can get closer.
There's also a melee attack in this game. the feels very good as well. So like that combination of having it be a shooter with a lot of weapons, possibly all of them in some form will just auto aim in some way for you.
I think because the game moves so quickly, I feel like if it's very forgiving, essentially, like the game is very forgiving about just kind of making sure a bullet or two will make it to the target, even if you were dodging. Um,
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Chapter 5: What are the challenges of playing Saros?
And it feels like Tetris effect. It feels like you're just like totally in the zone. I was like, oh, my God. It was like absolute health. And it was incredibly thrilling.
I just want to say that I have died a lot more than six times.
That's okay. It's fine.
This is the same space. I am way worse at this game than Kirk Hamilton is. Kirk says, oh, Jason, it's probably because you're watching TV. And I'm like, well, no. It's because I'm not quite as good as Twitchy.
In my case, I've elected not to watch TV while playing this.
Right, yeah.
It does help.
I just want to point out that there are some games that I am very good at. This is not one of them.
That's fair. Let's talk a little about the difficulty, and I can maybe explain a little bit about how I play. Because, yeah, it is funny. I think I play this game pretty well, and I don't think of myself as being a great Twitch player exactly, like a Twitchy shooter player.
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Chapter 6: How does sound design enhance the experience in Saros?
It doesn't send you all the way back to the beginning. If it did that, that would be.
really tough that would change the game if it became like a 3d platformer in addition to everything else that is yeah that would be brutal um can we talk about the story for a second um so when i started this game i was like i was ready to be like invested in the story um i like rahul coley i like his performance i really liked him in the fall of the house of Usher, that show.
Pretty silly, but pretty fun show.
Yeah, very silly and very fun show. And I think he's a good actor. And I was ready to get into the story. But like from the get go, it throws like 10 different characters at you. acts like you should care about them is like, oh no, we lost, I forget their names, but like this guy, oh no, we lost him. Oh no, this guy's going insane. Oh no, everyone's so sad.
And it's just like, I have no idea what's going on. It's like this just awful sci-fi novel that I've just been thrown into immediately. There's really nothing.
grab onto other than your main character looking for his wife, which I think would be a little more interesting if it weren't just stuffed with all these sci-fi tropes about people going madness because of space disease or whatever, which feels like every single sci-fi movie I've ever seen in my life.
Um, and again, I, from what I've gathered, the story does get more interesting later on as your main character, Arjun's kind of character is revealed more, but it does not start with a bang. I don't know how you guys felt, but I was just kind of ready to not even, I just stopped even doing dialogue in the home base with people just because it was so boring for me.
I just had no reason to get into it. Plus the combat is intense. is a lot more fun, so I was just eager to get back into the gameplay.
Yeah, I think the combat is definitely the star, but I'm saying that also having not gotten to the part of the story that is supposedly good. I think what's tough about it is that although I actually think the voice performances are really great across the board, The mocap, the motion capture is not.
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Chapter 7: What strategies can players use to succeed in Saros?
It's really rude.
I liked that. I thought that was a fun detail to have the AI be... It's the...
like 23rd century bossware AI of this space corporation.
It's the opposite of your pal in Pragmata, who's just like ultra bubbly. Yes, very much.
It's the opposite of chat GPT. It doesn't tell you what a great question you just had or whatever.
Yeah, it's the opposite of Diana. That's really funny.
Oh, no, I meant I didn't mean that. Well, yes, I am. But I meant the little like screen thing you get in your base in Pragmata. But Diana. Oh, yeah, that's a good point.
I can't remember what that little guy's name is. He's adorable, too.
His name is Cabin. Yeah. Yeah, that's it. Yeah. Primary and Cabin should should hang out. They would not get along.
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