Jason Schreier
๐ค SpeakerAppearances Over Time
Podcast Appearances
And it really starts hitting ahead around 2017, 2018, to the point where Mike Morhaime who is this beloved CEO of Blizzard and the co-founder of the company, he resigns. And he writes a letter, an email to Bobby Kotick towards the end of things, I got a hold of and quoted from in the book.
And it really starts hitting ahead around 2017, 2018, to the point where Mike Morhaime who is this beloved CEO of Blizzard and the co-founder of the company, he resigns. And he writes a letter, an email to Bobby Kotick towards the end of things, I got a hold of and quoted from in the book.
He's like, hey, we need to set boundaries between Activision Blizzard and Blizzard, between the parent company and us, because you guys are interfering with our operations. And he says this way more politely, but basically that you guys... We need to preserve our independence, which it seems like Activision is not interested in doing.
He's like, hey, we need to set boundaries between Activision Blizzard and Blizzard, between the parent company and us, because you guys are interfering with our operations. And he says this way more politely, but basically that you guys... We need to preserve our independence, which it seems like Activision is not interested in doing.
He's like, hey, we need to set boundaries between Activision Blizzard and Blizzard, between the parent company and us, because you guys are interfering with our operations. And he says this way more politely, but basically that you guys... We need to preserve our independence, which it seems like Activision is not interested in doing.
Activision very much wants to come in and make everybody work the Activision way. And so the Activision way, I think I should back up and explain here for a second, is the Bobby Kotick way, which is to treat video game franchises as, in his words, products to be exploited, quote unquote. And what that means is everything needs to come out once a year at minimum.
Activision very much wants to come in and make everybody work the Activision way. And so the Activision way, I think I should back up and explain here for a second, is the Bobby Kotick way, which is to treat video game franchises as, in his words, products to be exploited, quote unquote. And what that means is everything needs to come out once a year at minimum.
Activision very much wants to come in and make everybody work the Activision way. And so the Activision way, I think I should back up and explain here for a second, is the Bobby Kotick way, which is to treat video game franchises as, in his words, products to be exploited, quote unquote. And what that means is everything needs to come out once a year at minimum.
More than once a year, ideally, but at a minimum once a year. And you look at all the franchises that Activision has had, and that has been their strategy. Guitar Hero, Tony Hawk's Pro Skater, Skylanders, and most of all, Call of Duty. Call of Duty is the only one it's worked for. All the others just died unceremoniously.
More than once a year, ideally, but at a minimum once a year. And you look at all the franchises that Activision has had, and that has been their strategy. Guitar Hero, Tony Hawk's Pro Skater, Skylanders, and most of all, Call of Duty. Call of Duty is the only one it's worked for. All the others just died unceremoniously.
More than once a year, ideally, but at a minimum once a year. And you look at all the franchises that Activision has had, and that has been their strategy. Guitar Hero, Tony Hawk's Pro Skater, Skylanders, and most of all, Call of Duty. Call of Duty is the only one it's worked for. All the others just died unceremoniously.
But because it worked so well with Call of Duty, Activision has turned it into this mega corporation. And so that is the kind of Activision mentality. It's like, commercial takes priority over development. We see games as products. We want them to be great. We want people to love them, but we also want them to be on a predictable schedule, coming out every year. And Blizzard is like the opposite.
But because it worked so well with Call of Duty, Activision has turned it into this mega corporation. And so that is the kind of Activision mentality. It's like, commercial takes priority over development. We see games as products. We want them to be great. We want people to love them, but we also want them to be on a predictable schedule, coming out every year. And Blizzard is like the opposite.
But because it worked so well with Call of Duty, Activision has turned it into this mega corporation. And so that is the kind of Activision mentality. It's like, commercial takes priority over development. We see games as products. We want them to be great. We want people to love them, but we also want them to be on a predictable schedule, coming out every year. And Blizzard is like the opposite.
Remember, from the beginning, Blizzard had been like, you give us time. We want time to spend on this art. Critics of Blizzard would be like, hey, you guys are really abusing that notion because nowadays, by this point, mid-2010s, like around 2018, they've been working on projects. Obviously, Titan was a big one that was like six years in development.
Remember, from the beginning, Blizzard had been like, you give us time. We want time to spend on this art. Critics of Blizzard would be like, hey, you guys are really abusing that notion because nowadays, by this point, mid-2010s, like around 2018, they've been working on projects. Obviously, Titan was a big one that was like six years in development.
Remember, from the beginning, Blizzard had been like, you give us time. We want time to spend on this art. Critics of Blizzard would be like, hey, you guys are really abusing that notion because nowadays, by this point, mid-2010s, like around 2018, they've been working on projects. Obviously, Titan was a big one that was like six years in development.
They've been taking a lot of time, like more time than some of these games probably needed to take, especially now that they were entering the world of mobile, which generally takes a lot more faster than Blizzard. At Blizzard, a mobile game might take four or five, six years. In other companies, it could take six months.
They've been taking a lot of time, like more time than some of these games probably needed to take, especially now that they were entering the world of mobile, which generally takes a lot more faster than Blizzard. At Blizzard, a mobile game might take four or five, six years. In other companies, it could take six months.
They've been taking a lot of time, like more time than some of these games probably needed to take, especially now that they were entering the world of mobile, which generally takes a lot more faster than Blizzard. At Blizzard, a mobile game might take four or five, six years. In other companies, it could take six months.