Jason Schreier
๐ค SpeakerAppearances Over Time
Podcast Appearances
It'll stop working, but it blocks all attacks from hitting you.
And then to keep it recharged, you can absorb blue orbs into it, which will keep it recharged and will also recharge your special ability that makes a weapon do an extra powerful attack.
Um, so you are incentivized to, uh, be absorbing bullets so that you can use extra powerful attacks, especially on bosses where there is a rhythm to it of collecting these blue orbs and then spewing, spewing your attacks back out at the enemies.
But then there are also orange orbs, which you don't want to absorb because those will, uh, deteriorate your health and basically just temporarily lower your max health by
so that you can't even restore past a certain amount, kind of like chipping away at your health meter.
It makes you rethink just the kind of typical dodging bullets routine or rhythm that you would in...
Returnal or another kind of more traditional bullet hell game.
Once I got the hang of that first boss, I believe it's called Prophet, I got really into it and was just kind of like feeling the zen of just...
dodge, dodge, absorb, shoot, dodge, dodge, absorb, shoot.
It really, like I mentioned before, it has a very different feel than an action game that you might be more accustomed to playing in 2026 because the bosses just follow that same pattern and same routine, which really changes the way that you think about it.
I don't know, meditative than it does.
You're engaging your kind of passive brain a little bit more than your active brain because you kind of, you know what you're doing and you just have to kind of have the muscle memory to pull it off, which is fun, which is a cool and feels very different than playing a lot of other games these days.
I mean, just seeing these orbs, this just kind of, this rain of blue orbs just everywhere and at this consistent 60 frames a second, like you never...
There's some technical wizardry going on here.