Jason Schreier
๐ค SpeakerAppearances Over Time
Podcast Appearances
It's like particular to this to some things about Crimson Desert.
Yeah, I think it's something related to the size of the game for sure.
I'm thinking of that old Mad Max game that came out in the 2010s.
It's the quintessential example of this kind of game where it gets its high 70s maybe or low 80s on Metacritic.
and critics kind of dismiss it as like, ah, it's sort of a mid, you know, check-the-boxes open-world game.
And then a lot of people are like, yeah, but I love check-the-boxes open-world games, and it's really pretty, and it's set in Mad Max, and it's cool, and it's great.
And, like, then it winds up kind of having a longer life and doing better.
And Crimson Desert strikes me as a game like that.
And I also think...
Some people really do love a game that's just beautiful looking, and that game is incredible looking.
It's just graphically amazing, and that does still sell games.
I think a lot of people were drawn to it because when you see it on YouTube,
And someone's like, you know, I don't know, gliding around an exploding building while a dragon is overhead and landing and getting in this crazy fight.
And you're like, what is this game?
I mean, I watched so much footage of it and thought, this looks amazing.
What the hell?
And then playing it, you know, there's kind of a disconnect for me because the writing and the main character are like so not working for me.
But I think that stuff kind of starts mattering less the more you play.
And it seems like a lot of people got it and just put in the time to kind of find the coolest things about it.
And they really like it.