Jeff Grubb
๐ค SpeakerAppearances Over Time
Podcast Appearances
I am, and I played the preview build that they sent out a few months ago, and immediately I was like, yep. Yep, this is it. This is people are going to lose their minds for this game. It is one of the reasons why when all the sort of concern around Oblivion launching, this is going to bury this game. I'm like... Don't worry, y'all. It's going to be awesome. It's going to be just fine.
I am, and I played the preview build that they sent out a few months ago, and immediately I was like, yep. Yep, this is it. This is people are going to lose their minds for this game. It is one of the reasons why when all the sort of concern around Oblivion launching, this is going to bury this game. I'm like... Don't worry, y'all. It's going to be awesome. It's going to be just fine.
In fact, it's going to break through. I was like, it'll sell a million copies in two weeks. Took a day or something like that for it to hit a million copies. It just has the juice. It is a game that fully understands what it is, and then when it understood what it is, and we know how to get the most out of that. The combat is so exquisitely designed. Everything flows into everything else.
In fact, it's going to break through. I was like, it'll sell a million copies in two weeks. Took a day or something like that for it to hit a million copies. It just has the juice. It is a game that fully understands what it is, and then when it understood what it is, and we know how to get the most out of that. The combat is so exquisitely designed. Everything flows into everything else.
Everything pops off the screen. Everything feels so good to do. And I mean, everything. And it's like, I'm so excited to just get back into combat. And then it turns out, great story, great writing, great performances, a really great look. All of the overt... the Francophile-ness of it. I guess it's not Francophile if they're actually French.
Everything pops off the screen. Everything feels so good to do. And I mean, everything. And it's like, I'm so excited to just get back into combat. And then it turns out, great story, great writing, great performances, a really great look. All of the overt... the Francophile-ness of it. I guess it's not Francophile if they're actually French.
So the overt proud heritage that they put into their game is also fantastic. I'm like, I can't wait to see what they're going to do next. Oh my God, a mime? Are you serious? It's so, so cool to see this game really find an audience. And I think it's... The kind of thing that expands the genre.
So the overt proud heritage that they put into their game is also fantastic. I'm like, I can't wait to see what they're going to do next. Oh my God, a mime? Are you serious? It's so, so cool to see this game really find an audience. And I think it's... The kind of thing that expands the genre.
I think that there is the JRPG, which I think I get technically not Japanese, but this is a game very much inspired by those other games. So let's give it a little bit of respect and say it's trying to be a JRPG. I'm going to call it a JRPG. And the fact that they can be like, okay, we're going to do that, but we're going to do it in our own way.
I think that there is the JRPG, which I think I get technically not Japanese, but this is a game very much inspired by those other games. So let's give it a little bit of respect and say it's trying to be a JRPG. I'm going to call it a JRPG. And the fact that they can be like, okay, we're going to do that, but we're going to do it in our own way.
I think it's going to open a lot of people's eyes to be like, oh, I do like this. Why was I so standoffish with this genre before? And I think it's going to open the eyes of the people that have been working in that space for a long time. I think they're going to feel more emboldened to make games that have a different vibe and a different flavor. It really is just a singular game.
I think it's going to open a lot of people's eyes to be like, oh, I do like this. Why was I so standoffish with this genre before? And I think it's going to open the eyes of the people that have been working in that space for a long time. I think they're going to feel more emboldened to make games that have a different vibe and a different flavor. It really is just a singular game.
It's special, man.
It's special, man.
I'm sorry I wasn't familiar with your game, France. Like, for real. It's all that, right? And it's... I think it's a wake-up call that while we are having all these conversations about what is the future of games and can these publishers that are massive make this make sense? Ubisoft employs 14,000 people plus, and they make less money than they've made in a very long time.
I'm sorry I wasn't familiar with your game, France. Like, for real. It's all that, right? And it's... I think it's a wake-up call that while we are having all these conversations about what is the future of games and can these publishers that are massive make this make sense? Ubisoft employs 14,000 people plus, and they make less money than they've made in a very long time.
This thing is just waiting to implode. What's going to happen to these big games that we expect from these big companies in And it's like, look, the reality has changed on the ground. The engines are there and they are, they're mature and people know how to work with them and they can get more out of them than they've ever gotten before. The democratization of the tools has happened.
This thing is just waiting to implode. What's going to happen to these big games that we expect from these big companies in And it's like, look, the reality has changed on the ground. The engines are there and they are, they're mature and people know how to work with them and they can get more out of them than they've ever gotten before. The democratization of the tools has happened.
And now there are several genres where we've seen this happen, where they go away and then indie teams or smaller teams or, you know, just nothing compared to the 500, 600 to a thousand people that make a Ubisoft game or whatever. These smaller teams can, enter these genres and plant their flag and say, we're doing this now. We don't need the biggest teams in the world to do it.
And now there are several genres where we've seen this happen, where they go away and then indie teams or smaller teams or, you know, just nothing compared to the 500, 600 to a thousand people that make a Ubisoft game or whatever. These smaller teams can, enter these genres and plant their flag and say, we're doing this now. We don't need the biggest teams in the world to do it.