Jeff Grubb
๐ค SpeakerAppearances Over Time
Podcast Appearances
And it's this breadth of fresh air. It's this relief of, oh, these games aren't going to go away. They're just going to come from the bottom instead of from the top. And that's like, oh, my hobby is safe. We're good here. They're charging less money than for games that should be this price. They're actually hitting this price. Yeah, and it's on Game Pass, right?
And it's this breadth of fresh air. It's this relief of, oh, these games aren't going to go away. They're just going to come from the bottom instead of from the top. And that's like, oh, my hobby is safe. We're good here. They're charging less money than for games that should be this price. They're actually hitting this price. Yeah, and it's on Game Pass, right?
It's just got everything going for it. And it's, yeah, I think it's going to be special long-term. We're going to look back at this as a moment in gaming.
It's just got everything going for it. And it's, yeah, I think it's going to be special long-term. We're going to look back at this as a moment in gaming.
And people in chat pointed out this game got a lot of help from outside studios, and that's true, but that's true of big teams as well. When you read the credits of something like, oh, 1,000 people worked on this game, then you'll get to the point where, and also we got help from this studio, and that's an external team.
And people in chat pointed out this game got a lot of help from outside studios, and that's true, but that's true of big teams as well. When you read the credits of something like, oh, 1,000 people worked on this game, then you'll get to the point where, and also we got help from this studio, and that's an external team.
That happens on every game of every size, so it's like still working with a core team of around 30 people and then getting contractual help from the outside. It's still a very different thing. Yeah. than a thousand plus people working on a game that are all employed by Ubisoft. Yeah, I'm super impressed by this.
That happens on every game of every size, so it's like still working with a core team of around 30 people and then getting contractual help from the outside. It's still a very different thing. Yeah. than a thousand plus people working on a game that are all employed by Ubisoft. Yeah, I'm super impressed by this.
I mean, they are de-emphasizing Sackboy for sure. I mean, that's the studio media molecule, right? I can't remember the exact fate of them, but are they still a going concern? They're still going. Right. The dreams? Right. Okay.
I mean, they are de-emphasizing Sackboy for sure. I mean, that's the studio media molecule, right? I can't remember the exact fate of them, but are they still a going concern? They're still going. Right. The dreams? Right. Okay.
The dreams is done, and I think that there is no evidence that they are like, all right, and that's because we're returning back to LittleBigPlanet or Sackboy or anything like that. Yeah. Yeah, I think they have maybe moved on a little bit, and that doesn't mean Sackboy is, like, done for good or fired and never coming back or will never show up again. I mean, it was in Astro.
The dreams is done, and I think that there is no evidence that they are like, all right, and that's because we're returning back to LittleBigPlanet or Sackboy or anything like that. Yeah. Yeah, I think they have maybe moved on a little bit, and that doesn't mean Sackboy is, like, done for good or fired and never coming back or will never show up again. I mean, it was in Astro.
No, good point as well. Yes, they found ways to bring Sackboy back even without Media Molecule. But I just don't think that that is what PlayStation is right now. They are a different company. They are focused on more mature games, more broadly appealing games in their opinion. And I think Sackboy just doesn't necessarily factor into that.
No, good point as well. Yes, they found ways to bring Sackboy back even without Media Molecule. But I just don't think that that is what PlayStation is right now. They are a different company. They are focused on more mature games, more broadly appealing games in their opinion. And I think Sackboy just doesn't necessarily factor into that.
Again, that doesn't mean that they're going to toss them out. It just means when they're spending money building an intro... And they got to pick the characters you're going to put in there. I think sack boy is in like that lower tier now. I think that's all that means.
Again, that doesn't mean that they're going to toss them out. It just means when they're spending money building an intro... And they got to pick the characters you're going to put in there. I think sack boy is in like that lower tier now. I think that's all that means.
Is this your, like, you also don't like the Astro Boy, Astro Bot design, right?
Is this your, like, you also don't like the Astro Boy, Astro Bot design, right?
I wouldn't ask him to watch my laptop at a coffee shop. You're right. I would be like, Sackboy, please. No, thank you. My kids love Sackboy. They hate that big adventure game. They love that. They love dressing him up. So my one kid thought he's a meep and wanted me to get a Sackboy doll and all this stuff. So there is some love for Sackboy in this house.
I wouldn't ask him to watch my laptop at a coffee shop. You're right. I would be like, Sackboy, please. No, thank you. My kids love Sackboy. They hate that big adventure game. They love that. They love dressing him up. So my one kid thought he's a meep and wanted me to get a Sackboy doll and all this stuff. So there is some love for Sackboy in this house.