Jensen Huang
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Appearances Over Time
Podcast Appearances
So they read this textbook, learned from the giant at the time, Silicon Graphics, about how to do 3D graphics.
But the thing that was amazing and what makes NVIDIA special today is that the people that are there are able to start from first principles, learn best known art, but re-implement it in a way that's never been done before.
And so when we reimagined the technology of 3D graphics, we reimagined it in a way that manifests today, the modern 3D graphics.
We really invented modern 3D graphics.
But we learned from previous known arts and we implement it fundamentally differently.
What did you do that changed it?
Well, ultimately, the simple answer is that the way Silicon Graphics works, the geometry engine is a bunch of software running on processors.
We took that and eliminated all the generality.
the general purposeness of it, and we reduced it down into the most essential part of 3D graphics, and we hard-coded it into the chip.
And so instead of something general purpose, we hard-coded it very specifically into just the limited applications, limited functionality necessary for video games.
And that capability, that super, and because we reinvented a whole bunch of stuff, it supercharged the capability of that one little chip.
And our one little chip was generating images as fast as a $1 million image generator.
That was the big breakthrough.
We took a million dollar thing and we put it into the graphics card that you now put into your gaming PC.
And that was our big invention.
And of course, the question is, how do you compete against these 30 other companies doing what they were doing?
And there we did several things.
One, instead of building a 3D graphics chip for every 3D graphics application, we decided to build a 3D graphics chip for one application.
We bet the farm on video games.