Jensen Huang
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Appearances Over Time
Podcast Appearances
The needs of video games are very different than needs for CAD, needs for flight simulators.
They're related but not the same.
And so we narrowly focused our problem statement so I could reject all of the other complexities, and we shrunk it down into this one little focus, and then we supercharged it for gamers.
And then the second thing that we did was we created a whole ecosystem of working with game developers and getting their games ported and adapted to our silicon.
So that we could turn essentially what is a technology business into a platform business, into a game platform business.
So GeForce is really, today it's also the most advanced 3D graphics technology in the world.
But a long time ago, GeForce is really the game console inside your PC.
It runs Windows, it runs Excel, it runs PowerPoint.
Of course, those are easy things.
But its fundamental purpose is
was simply to turn your PC into a game console.
So we were the first technology company to build all of this incredible technology in service of one audience, gamers.
Now, of course, in 1993, the gaming industry didn't exist.
But by the time that John Carmack came along, and the Doom phenomenon happened, and then Quake came out, as you know,
Well, and then, of course, Tim Sweeney and Epic Games and the 3D gaming genre took off.