Jessica Hancock
👤 SpeakerAppearances Over Time
Podcast Appearances
And that's why those safety tools are so... It's harder to prep for, isn't it, I guess.
Yeah, you need the ability to change.
Yeah, you need the ability to change.
Yeah, that's just struck me. So the code word basically is so that someone can use a code word without having to sort of feel like they have to stand up and go, no, I don't want this and make a spectacle or feel like a spoiled sport or any of the many different sort of social peer pressure type things that might happen so that the other people aren't aware particularly.
Yeah, that's just struck me. So the code word basically is so that someone can use a code word without having to sort of feel like they have to stand up and go, no, I don't want this and make a spectacle or feel like a spoiled sport or any of the many different sort of social peer pressure type things that might happen so that the other people aren't aware particularly.
But if everybody has a code word, a different one, and the GM knows what those code words are, That sounds like it would be, I'm sure, I'm not inventing this, obviously, but I'm sure someone's done this before. But that sounds like a way that you could certainly handle like things changing in game without having to force people to, you know, stand up and make a scene and, you know.
But if everybody has a code word, a different one, and the GM knows what those code words are, That sounds like it would be, I'm sure, I'm not inventing this, obviously, but I'm sure someone's done this before. But that sounds like a way that you could certainly handle like things changing in game without having to force people to, you know, stand up and make a scene and, you know.
Yes, you don't have to necessarily do it in public when it's online.
Yes, you don't have to necessarily do it in public when it's online.
Yeah. Yeah, it's a really interesting topic. And, you know, just because I've never encountered it in my gaming doesn't mean I'd be opposed to it. But I think it really would have to be the right people and in the right situation. I certainly wouldn't do it at a convention. I wouldn't do it with people I don't know, I don't think. Yeah. And probably I would tend towards the humour with it.
Yeah. Yeah, it's a really interesting topic. And, you know, just because I've never encountered it in my gaming doesn't mean I'd be opposed to it. But I think it really would have to be the right people and in the right situation. I certainly wouldn't do it at a convention. I wouldn't do it with people I don't know, I don't think. Yeah. And probably I would tend towards the humour with it.
I think. But that's possibly just a coping thing. I don't know.
I think. But that's possibly just a coping thing. I don't know.
You can do that. Yeah. And you do that in combat too.
You can do that. Yeah. And you do that in combat too.
I guess the other thing that maybe occurred to me is group dynamics. If you're playing, say, just a regular D&D game and you get into a fight with a bunch of kobolds or something, that's kind of something that everybody's involved in and doing their thing. Whereas a romance will probably be just between two players. Yeah. And what's everyone else doing at the time?
I guess the other thing that maybe occurred to me is group dynamics. If you're playing, say, just a regular D&D game and you get into a fight with a bunch of kobolds or something, that's kind of something that everybody's involved in and doing their thing. Whereas a romance will probably be just between two players. Yeah. And what's everyone else doing at the time?
Yeah. We've also kind of, like, talked about this quite a bit in terms of a developing romance, flirting and then a date and stuff like that. But, of course, romance could exist as, like, right from the start, two players are, I don't know, maybe married. Yeah. Characters, sorry, may be married. And they're playing a married couple in this game.
Yeah. We've also kind of, like, talked about this quite a bit in terms of a developing romance, flirting and then a date and stuff like that. But, of course, romance could exist as, like, right from the start, two players are, I don't know, maybe married. Yeah. Characters, sorry, may be married. And they're playing a married couple in this game.
So you don't have to necessarily go through the whole romancing process. You know, so that's... Yeah, I think that would probably be easier.