Jessica Hancock
š¤ SpeakerAppearances Over Time
Podcast Appearances
They didn't say exactly what it was. I think there's a range. There's options so that you can, you know, style your type of fae with that. And they talked about the fae wild and... Yeah. Oh, somebody says it's called an anathema in the comments. Yeah, that's the thing that the hags have. But yeah, so that was quite interesting talking about the fae.
The hag bit jumped out at me because that was what's interesting.
The hag bit jumped out at me because that was what's interesting.
But yeah, and it was kind of, they talked about how the fae wild is quite different and scary and they wanted to bring different elements in, which is why they brought the goblins in and wargs, any kind of animal that was a beast before that has the ability to kind of talk in that way, they've made into a fae because they feel like there's something
But yeah, and it was kind of, they talked about how the fae wild is quite different and scary and they wanted to bring different elements in, which is why they brought the goblins in and wargs, any kind of animal that was a beast before that has the ability to kind of talk in that way, they've made into a fae because they feel like there's something
fey touched about them and things yeah um but yes that was quite interesting um then they talked a lot about giants and how they've re-approached um them because they wanted to make them feel they're not giant anymore they're still pretty big so they feel big and they feel epic and they talked about the different artwork approaches because like they wanted to make because you know you have different classifications like stone giants and cloud giants they wanted to make their abilities feel more thematic based on where they're from
fey touched about them and things yeah um but yes that was quite interesting um then they talked a lot about giants and how they've re-approached um them because they wanted to make them feel they're not giant anymore they're still pretty big so they feel big and they feel epic and they talked about the different artwork approaches because like they wanted to make because you know you have different classifications like stone giants and cloud giants they wanted to make their abilities feel more thematic based on where they're from
So it's not just a, you know, a title. And they did a nice thing with the stone giants where they've changed up the artwork because historically they're just like gray slabs that when you think of stone, but in real life stones are all sorts of different colors that you have sandstone and gradient. So the artwork they've made them more like that so that they can blend into the environment.
So it's not just a, you know, a title. And they did a nice thing with the stone giants where they've changed up the artwork because historically they're just like gray slabs that when you think of stone, but in real life stones are all sorts of different colors that you have sandstone and gradient. So the artwork they've made them more like that so that they can blend into the environment.
So you could be, Yeah, so you could have, like, White Cliffs of Dover-style stone giants and stuff.
So you could be, Yeah, so you could have, like, White Cliffs of Dover-style stone giants and stuff.
Yes, exactly. That was it. So they have, like, gradients that you see on, like, big rock faces. So it means there's more variety within them, so you could make them more suited to your world and campaign. And they've changed up the stat blocks to try and make them feel a bit more epic in certain places and big. So it's like, whoa, this is really a big, colossal thing.
Yes, exactly. That was it. So they have, like, gradients that you see on, like, big rock faces. So it means there's more variety within them, so you could make them more suited to your world and campaign. And they've changed up the stat blocks to try and make them feel a bit more epic in certain places and big. So it's like, whoa, this is really a big, colossal thing.
So, yeah, they talked through that. And I haven't had a chance to look at the Celestials video yet.
So, yeah, they talked through that. And I haven't had a chance to look at the Celestials video yet.
Yeah, link to all three in the show notes if you want to have a look. I watched it on 1.5 because for me they were talking a bit slow. But I think that's a me thing and my attention issues more than them. But yeah, there was nice artwork in there.
Yeah, link to all three in the show notes if you want to have a look. I watched it on 1.5 because for me they were talking a bit slow. But I think that's a me thing and my attention issues more than them. But yeah, there was nice artwork in there.
A lot of the artwork I'd already seen in the written press releases and on the EM World you did a big article with all the artwork we've seen for the Monster Mania so far. So I didn't see any new artwork in there myself.
A lot of the artwork I'd already seen in the written press releases and on the EM World you did a big article with all the artwork we've seen for the Monster Mania so far. So I didn't see any new artwork in there myself.
but it was really interesting to have a look for if you are thinking of getting the monster manual might be worthwhile looking at and they're about like 20 15 minutes long um if you're interested but yeah so i watched those uh i wasn't most intrigued by the fey one which is why i've talked more about it because i find fey wild adventures fun and interesting i like a bit of fey i grew up welsh and you know with uh with welsh folklore around the fey so yeah