John Maeda
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And so it means that designers are closer to programmers, but programmers of interaction.
And I think Paul, probably, he subconsciously is working in this way when we talk about evals, Paul.
Evals live in latent space construction as literal meta design.
Speed, clarity, and verbosity.
and all the edge cases.
So the best example I like is the one of you have to have a really good dash dash help.
You have to have great error messages.
But Paul is correct in that the ceiling raising can occur once we can wick away all the generic good quality design.
And that's going to be extremely exciting.
It echoes the era of the arts and crafts movement of the late 1800s.
When machines took over, humans developed this next level of craft.
And so that will occur.
And I think tools like what Paul is thinking of can enable that.
At the same time, from a functional perspective, there's so much runway on the AX side.
that I believe that primarily visual design thinkers will be able to crack that faster because there's so many gnarly problems in it that an average engineering mind will not be the right shape mind, I believe.
Paul, the design of Impeccable is an example to me of great sort of computational craft for people who understand how to use manipulations of agents and code.
So that's why another thing I admired about your work, it's very computational.
Well, as Paul was saying that, and thanks for all these questions.
I don't think about these meta questions a lot in my job.
Well, first off, the vision models don't really see the way we see.