Jonathan Courtney
๐ค SpeakerAppearances Over Time
Podcast Appearances
He's also the person who personally is messaging you when your magazine is stuck in delivery and was personally messaging my girlfriend back and forth over Christmas when she was trying to get me the three issues of the magazine. Super high quality, really amazing interviews from really crazy video game developers in there. Really like high-end video game developers.
He's also the person who personally is messaging you when your magazine is stuck in delivery and was personally messaging my girlfriend back and forth over Christmas when she was trying to get me the three issues of the magazine. Super high quality, really amazing interviews from really crazy video game developers in there. Really like high-end video game developers.
He's also the person who personally is messaging you when your magazine is stuck in delivery and was personally messaging my girlfriend back and forth over Christmas when she was trying to get me the three issues of the magazine. Super high quality, really amazing interviews from really crazy video game developers in there. Really like high-end video game developers.
Like, for example, the developers who created Ico and Shadow of the Colossus. Really... I don't know if you can see, if you go to the website, apwot.com. Like, it's just... ludicrously high quality for one person to go in and actually take on a project of this size. It's ridiculously ambitious as well, similar to Stardew Valley, the amount of effort that goes into a project like this.
Like, for example, the developers who created Ico and Shadow of the Colossus. Really... I don't know if you can see, if you go to the website, apwot.com. Like, it's just... ludicrously high quality for one person to go in and actually take on a project of this size. It's ridiculously ambitious as well, similar to Stardew Valley, the amount of effort that goes into a project like this.
Like, for example, the developers who created Ico and Shadow of the Colossus. Really... I don't know if you can see, if you go to the website, apwot.com. Like, it's just... ludicrously high quality for one person to go in and actually take on a project of this size. It's ridiculously ambitious as well, similar to Stardew Valley, the amount of effort that goes into a project like this.
And I think what this and Stardew Valley have in common, what the two people who worked on these have in common, is that this is absolutely a labor of love where you never know if this is actually going to turn into a viable way of making money. But it's almost like an obsession that these people go down and actually start working on these things.
And I think what this and Stardew Valley have in common, what the two people who worked on these have in common, is that this is absolutely a labor of love where you never know if this is actually going to turn into a viable way of making money. But it's almost like an obsession that these people go down and actually start working on these things.
And I think what this and Stardew Valley have in common, what the two people who worked on these have in common, is that this is absolutely a labor of love where you never know if this is actually going to turn into a viable way of making money. But it's almost like an obsession that these people go down and actually start working on these things.
So my personal second but our third Tiny Team Award is going to the A Profound Waste of Time video game magazine. And how they do each episode, by the way, how they fund each issue, is by doing a Kickstarter for every issue. So that's also kind of cool. So they don't just bring out an issue. Every single issue gets funded through Kickstarter, which is kind of cool.
So my personal second but our third Tiny Team Award is going to the A Profound Waste of Time video game magazine. And how they do each episode, by the way, how they fund each issue, is by doing a Kickstarter for every issue. So that's also kind of cool. So they don't just bring out an issue. Every single issue gets funded through Kickstarter, which is kind of cool.
So my personal second but our third Tiny Team Award is going to the A Profound Waste of Time video game magazine. And how they do each episode, by the way, how they fund each issue, is by doing a Kickstarter for every issue. So that's also kind of cool. So they don't just bring out an issue. Every single issue gets funded through Kickstarter, which is kind of cool.
Yeah, you can see on the Kickstarter pages how much each edition makes. So there's some transparency around that. But a lot of the all of the past issues that I bought were not through Kickstarter. So those wouldn't be included. So I guess you could check the Kickstarter pages. Like, for example, there was 100. If we look here to issue four or issue. Yeah, I don't know. Actually, OK.
Yeah, you can see on the Kickstarter pages how much each edition makes. So there's some transparency around that. But a lot of the all of the past issues that I bought were not through Kickstarter. So those wouldn't be included. So I guess you could check the Kickstarter pages. Like, for example, there was 100. If we look here to issue four or issue. Yeah, I don't know. Actually, OK.
Yeah, you can see on the Kickstarter pages how much each edition makes. So there's some transparency around that. But a lot of the all of the past issues that I bought were not through Kickstarter. So those wouldn't be included. So I guess you could check the Kickstarter pages. Like, for example, there was 100. If we look here to issue four or issue. Yeah, I don't know. Actually, OK.
It's so cool.
It's so cool.
It's so cool.
They're interviewing like the members of the Portal 2 team, the creator of Silent Hill. Come on. Come on.
They're interviewing like the members of the Portal 2 team, the creator of Silent Hill. Come on. Come on.