Jordi Hays
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Appearances Over Time
Podcast Appearances
How are you positioning the product?
What are the key stats that you're particularly proud of?
Everyone talks about price, weight.
Time traveler.
How do you think about field of view?
I'm sort of split on it.
I used to be FOV maxer.
I used the hollow lens and was like, this is unacceptable.
Tried the Apple Vision Pro.
It's much better.
But then when I think about the Call of Duty HUD, the meta Ray-Ban displays, I'm like, actually, for a lot of those micro interactions, next turn direction, next cooking instructions, something like that, just put the information right there.
It's fine.
It's hands-free.
I'm actually maybe fine with a smaller FOV if...
everything's designed around that constraint from, and it's not trying to be omnipresent.
Okay.
World locked versus headlocked.
I feel like one of the problems with the HoloLens was that everything was world locked and you turn your head and the narrow FOV would clip the sphere that you put there.
And all of a sudden you're looking at a half sphere and it draws your attention as opposed to if it's just headlocked, like the screen stays where it's put and it leans in and it does the best that it can with a limited FOV.
It used to be for any hardware company, it was like, oh, you'll need $5 million to do that.