Keza MacDonald
๐ค SpeakerAppearances Over Time
Podcast Appearances
Like how do they kind of preserve the feeling and the spirit of a franchise?
I mean, it's amazing to me that
Breath of the Wild still feels like the first Zelda.
There's elements of it that feel consistent even through all that time, even as basically everything about video games has changed.
There's still a feeling that's at the center of these games, and that is because they have this intergenerational development teams.
So they have people like Eiji Aonuma mentoring Fujibayashi, and then when they roll them out for interviews, they have this cute little kind of father-son vibe going on.
And every single member of each Nintendo team contributes to every game.
So people's ideas are run through the gauntlet.
It's not strictly hierarchical in the way that you might think it might be with someone like Miyamoto at the top and everyone just doing what he says.
It's not like a Hideo Kojima situation.
It's very much a collaborative, intergenerational effort making Nintendo games.
So I think that's how they've managed to keep
the big franchises consistent and keep them feeling fresh, but also preserve their spirit.
And I am hopeful that the people who are in charge now are going to do a pretty great job of carrying these franchises forward because they've worked under the people who create them.
See, for me, it kind of always was.
Like, Zelda was my, you know, I played Mario before I played Zelda.
But the game that really, like, captured me, as, like, made me a gamer, as it were, was Zelda on the SNES.
It was Link to the Past.
That was the game that
it felt rich enough to kind of capture my imagination properly in the way that all the fantasy novels I read as a kid did.