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Kirk Hamilton

πŸ‘€ Speaker
3158 total appearances
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Voice samples: 1
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Appearances Over Time

Podcast Appearances

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

What you're talking about, right, is you freeze when you aim, which is kind of the particular thing.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

Tank controls is like the way that you drive a tank.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

I guess to actually explain this, the way that you drive a tank is like a relative, or I guess a non-relative way of aiming and steering.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

And tank controls are that you move relative, I think, not to the camera, but to the crew.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

So it's actually very confusing.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

And then they've changed that.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

So in the version of Resident Evil 1 that I'm playing, you can have an alternate control style that is not tank controls and is relative to the character, I think.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

Or the other way around, relative to the camera.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

Yeah, you're right.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

So it's the two things.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

No, relative to the character, not the camera.

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Beanscast: Resident Evil Requiem [TEASER]

Whatever.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

People know what we're talking about.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

I think that that's true, though I would say, I mean, I've thought about this a lot, actually, and I'm aware of that and have considered it.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

The huge difference is that in Gears of War, you are constantly under fire and are actually locked in place in cover.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

So Gears of War 1 in particular is actually fairly similar to Resident Evil 4 original because most of the time that you're shooting, you are stuck in place and breaking out of cover is kind of like similar to moving in Resident Evil 4 originally where it's a pretty fraught

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

thing to do and you don't do it all the time.

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Beanscast: Resident Evil Requiem [TEASER]

So it is a kind of a more stop and start experience.

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Beanscast: Resident Evil Requiem [TEASER]

So playing Gears of War and thinking about it, it really is clear that Cliff Leszczynski and the rest of the people at Epic loved Resident Evil 4 and were definitely influenced by it.

Triple Click
Beanscast: Resident Evil Requiem [TEASER]

Yeah, I think they've really got Leon's type of action gameplay down to a science at this point.