Kirk Hamilton
๐ค SpeakerAppearances Over Time
Podcast Appearances
And so in that sense, I'm like, it's almost like a system of reminders rather than advertising.
I'm just like reminding people like, oh, this thing that I know you'll like is here.
So I'm just reminding you to go check it out or buy it.
Or, you know, we talk about our bonus episodes every week for a reason, too.
It's like we're literally just reminding people like, hey, if you wanted this, just letting you know it's still there.
Oh, yeah, but partly because it's like...
I mean, it was made by Patrick Miller, who's like really known and fighting game circles.
And like when he started working for Riot, I followed that and was like, oh, wow, Riot's making a fighting game with this guy.
And also, yeah, his partner, Irene Ko.
Oh, OK.
Yeah, she is now making... We covered it on Mothership.
She's making a fighting game comic book now.
Yeah, and part of the comic and the spirit of it is about the fighting game events that they created together after the failure of this game.
Because, like, Riot, I think... I mean, I'm sure Patrick could talk about this in more detail because I'm doing all of this secondhand.
But I think...
I get the sense he did feel let down by them and like how they approached the project.
And in that case, it's like, well, if you're going to do a different genre, I mean, we're kind of talking about something different here where we're like talking about Riot Games, which is a studio that's really famous for League of Legends.
And they've occasionally tried to branch out and do other games and it hasn't always worked.
And this is one of the examples of that.
And like, did they know how to market a fighting game?