Kirk Hamilton
๐ค SpeakerAppearances Over Time
Podcast Appearances
Yeah, I don't think this is a case where critics did give it a chance.
Like, I mean, I said up front and I said on social media that I only played a couple hours and really bounced off of it hard.
But I didn't review the game.
I mean, people who reviewed it, I think, gave it a much more fair shake.
So I don't know if that's necessarily it.
I don't know.
I guess I haven't played enough to put my finger on why.
But I have talked to friends who are into it.
And yeah, the way they describe it, it sounds like one of those games where it's just really fun for people to just kind of turn their brain off and just go and do stuff for a while.
It's very much like a just doing stuff kind of game.
Yeah.
I also, I mean, a lot of people have said like those opening hours are just really bad and then it gets much better after chapter three, which I mean, okay, fair enough.
I didn't feel incentivized to play much more than that, but that's why I was very upfront about only having played a couple hours before I stopped.
It's not just the writing and the story that I feel like make the, at least the opening hours of this game weak.
I mean, you're playing and it's just completely incoherent.
Like you'll just have these quest objectives pop up that'll just be like, go give money to the beggar.
There's no context for anything you're doing.
You're just doing things and not actually doing money.
Yeah, it's a narrative design problem.
It just says, go talk to this guy.