Kirk Hamilton
๐ค SpeakerAppearances Over Time
Podcast Appearances
It does speak to the kind of the importance that reviewers and critics, and I think maybe a lot of normal players too, place on narrative because a close comparison to this game is Kingdom Come Deliverance 2, which is a game that also has just a ton of stuff to do, but the writing is so much better than it is in Crimson Desert and the storytelling and the design and the way that it all is all crafted around these two main characters who are very compelling and
Um, that I think that people really liked it more in that game was, was a game of the year nominee and received rave reviews from critics.
So maybe that, maybe that, maybe it's the answer here is just that critics in particular place more value on story than your average player might.
Maybe that's the answer.
It's like, oh, you helped me even though you didn't have to.
You were a hero.
All right.
Next question.
This is from Morgan.
Morgan writes, long-time listener, first-time asker.
I just finished a book about invented languages called From Elvish to Klingon, where one of the chapters is about fake languages in video games.
The chapter discusses the different purposes between in-game languages like Dini from Myst and game jargon like Leet speak.
It was an interesting, if very dry, read.
Here's my question.
What is your favorite fake language from video games?
Is that consistent or is that just like made up noises every time?
I have two answers, two very different kinds of languages that you play that allow you to experience them in different ways.
One is Irajin from Blueprints, which came out last year.
And that's a game where learning that language is an important part of like solving puzzles and getting deep into the mystery.
And there's even a whole letter that you can translate and some...