Kirk Hamilton
๐ค SpeakerAppearances Over Time
Podcast Appearances
And like, I guess that's sort of cynical, but I don't necessarily think it is.
I think it's normal for times to change.
And in this case, it's a good thing.
So I'm excited about it.
And I think it's a nice trend that this is the case.
And that now, I mean, when I was first covering games,
it was like almost never that there were playable female characters in games.
It would be so notable that that would be a huge talking point about the entire marketing of the game, like the amount of time people spent talking about that Tomb Raider reboot trailer, like just the trailer and how was Laura presented in it and was it fair to her and on and on and on.
That was like just all of games journalism was that for like weeks of our lives like that because it was like, OK, we really need to consider this very strongly.
Whereas now it's like, it's just not, it's very different.
The conversations are really different and way more nuanced and cool and interesting.
And that's such a relief to me that we can talk about games in a different way that is more specific to who these characters are and what they represent in the story.
That's a good point.
And Control is doing it too.
Control 2 has Jesse's brother in it.
So it's actually trendy now to have a male protagonist.
That was so underrepresented.
Very true.
And after, much as I love Jesse, I can understand how they'd be like, we want to make a character who plays totally different.
He's going to be really melee forward and look different and have a different personality.