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Kyle Harper

👤 Person
733 total appearances

Appearances Over Time

Podcast Appearances

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

And we can think of the inputs to an economy are going to be capital, labor, and ideas.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

And what the Romans – they've got people.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

They have some investment.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

But like they just –

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

They don't have technology.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

They don't have ideas.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

It's a late Iron Age civilization.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

And I do think there's productivity growth, and that productivity growth comes from markets, from trade, where you get comparative advantage.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

In Egypt, I'm really good at growing wheat.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

You can make glass in Syria, and then we'll trade.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

And the urbanization of the Roman world certainly facilitates that.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

Cities are these sort of like hubs of productivity and exchange.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

And there's some technology.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

I mean the Romans – if you look really, really hard over like five or six centuries, there's certainly like economies of scale where the production process and manufacturing is sort of moved from artisanal to sort of industrial scale.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

But there's not really – there's no takeoff because they don't have –

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

They don't have research and engineering that drives continuous productivity gains.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

So I think they go like precociously far in a pre-industrial setting where you take trade really far.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

They have good institutions in terms of –

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

There's strong property rights.

Dwarkesh Podcast
Why Rome Actually Fell: Plagues, Slavery, & Ice Age — Kyle Harper

There's relatively reliable contract enforcement.