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Marc Kenobi

šŸ‘¤ Person
164 total appearances

Appearances Over Time

Podcast Appearances

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

From my experience as a GM, there's always a lot of discussion about who should get what and why.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

From my experience as a GM, there's always a lot of discussion about who should get what and why.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

Yeah. But yeah, I've seen that scenario play out so many times in games that I've run, and it's just felt like a really fun concept for a game. So... Yeah, I mean, when I heard about the pitch requests, I got some really clear guidance from you guys about what you were looking for. So I was able to shape the game I was working on to that. And it all just lined up really, really nicely.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

Yeah. But yeah, I've seen that scenario play out so many times in games that I've run, and it's just felt like a really fun concept for a game. So... Yeah, I mean, when I heard about the pitch requests, I got some really clear guidance from you guys about what you were looking for. So I was able to shape the game I was working on to that. And it all just lined up really, really nicely.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

The game sees you bringing... It's kind of funny because in the game, the treasure kind of gets meaningless sometimes. Like the actual gold, how much money you're getting is kind of just swept away, which again is very realistic from an RPG point of view, from my experience. Nobody's really interested in, it's like, well, how much can we carry?

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

The game sees you bringing... It's kind of funny because in the game, the treasure kind of gets meaningless sometimes. Like the actual gold, how much money you're getting is kind of just swept away, which again is very realistic from an RPG point of view, from my experience. Nobody's really interested in, it's like, well, how much can we carry?

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

Like that's the only thing that gold is really concerned about and everything else is about what other shiny items we're going to get. So the game kind of reflects that in that every card is a coin until it's not. And then it's something interesting. So during the game, you grab three treasures off the top of the pile.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

Like that's the only thing that gold is really concerned about and everything else is about what other shiny items we're going to get. So the game kind of reflects that in that every card is a coin until it's not. And then it's something interesting. So during the game, you grab three treasures off the top of the pile.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

You decide how much somebody should have to give you if they want to take that treasure. Everyone then gets a chance to buy one treasure from everybody else. And then you get to keep whatever's left. And that pretty much is the game. I was doing this the other day. I was trying to get my one sentence or two sentences for explaining how the game plays. And that is... pretty much here.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

You decide how much somebody should have to give you if they want to take that treasure. Everyone then gets a chance to buy one treasure from everybody else. And then you get to keep whatever's left. And that pretty much is the game. I was doing this the other day. I was trying to get my one sentence or two sentences for explaining how the game plays. And that is... pretty much here.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

At the end, you're going to check if you hit the objectives.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

At the end, you're going to check if you hit the objectives.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

Yeah.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

Yeah.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

So if I'm doing something for publication, so when I run games, well, in both cases, I'm really story-led. So I start with a germ of an idea of a thing. So it could be, oh, what if you made chimeras but with other animals? And that might be my starting point. And then I try and build that into a narrative. What a narrative. Who's doing this? Why are they doing this? What's got loose?

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

So if I'm doing something for publication, so when I run games, well, in both cases, I'm really story-led. So I start with a germ of an idea of a thing. So it could be, oh, what if you made chimeras but with other animals? And that might be my starting point. And then I try and build that into a narrative. What a narrative. Who's doing this? Why are they doing this? What's got loose?

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

That kind of question. And then that starts to lead me into sort of where these creatures are in a story. And that tends to be, I tend to be narrative driven. When I'm doing that at home, it's a lot, you know, for a home game or for a game that I'm in the midst of running, that's all very seat of my pants, kind of coming up with the story in the moment, reacting to the players.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

That kind of question. And then that starts to lead me into sort of where these creatures are in a story. And that tends to be, I tend to be narrative driven. When I'm doing that at home, it's a lot, you know, for a home game or for a game that I'm in the midst of running, that's all very seat of my pants, kind of coming up with the story in the moment, reacting to the players.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

When I'm doing it for something for publication, I'm trying to make sure I cover all the bases. And when I get into really rulesy stuff, it's because... I feel like there's a gap in the rules for a specific thing. So on a couple of occasions, I've written rules for locks because the lock picking skill is there's a lock, you roll the DC, you win, or you don't.

Morrus’ Unofficial Tabletop RPG Talk
316 | Split the Hoard with Marc Kenobi | Revised PHB Released | Ravenloft Novel | ElfQuest RPG

When I'm doing it for something for publication, I'm trying to make sure I cover all the bases. And when I get into really rulesy stuff, it's because... I feel like there's a gap in the rules for a specific thing. So on a couple of occasions, I've written rules for locks because the lock picking skill is there's a lock, you roll the DC, you win, or you don't.