Marc Kenobi
š¤ SpeakerAppearances Over Time
Podcast Appearances
So I can turn around in D&D and say my character jumps off this cliff. They can't fly. They're going to fall. But they're going to jump off this cliff.
So I can turn around in D&D and say my character jumps off this cliff. They can't fly. They're going to fall. But they're going to jump off this cliff.
Because I think in Cleveland, you feel like you're embodying that character. But you have conversations and roleplay, though. No, so this is what I'm saying, is the ability to go anywhere, do anything, is part of it, but also the embodying that character, that that character is you within this game space and interacts in social ways. Because traditional RPGs typically do combat plus social, right?
Because I think in Cleveland, you feel like you're embodying that character. But you have conversations and roleplay, though. No, so this is what I'm saying, is the ability to go anywhere, do anything, is part of it, but also the embodying that character, that that character is you within this game space and interacts in social ways. Because traditional RPGs typically do combat plus social, right?
That's the two pillars they sit on.
That's the two pillars they sit on.
And that social element isn't really... It's that freedom to say or do anything, to get into fights with the local guards or to suck up to... whoever, you know, they never really quite come out in role-playing games, sorry, in board games.
And that social element isn't really... It's that freedom to say or do anything, to get into fights with the local guards or to suck up to... whoever, you know, they never really quite come out in role-playing games, sorry, in board games.
I don't think you're being social as that character. That character is not being social in that. It's very much the player is being social.
I don't think you're being social as that character. That character is not being social in that. It's very much the player is being social.
yeah yeah maybe that's true i don't know i'm just trying to be divisive and start you know flame no you get these these lovely lines between what's a murder mystery what's an amdram versus you know what's what's uh you know improv sessions with no just like just general improv just sitting around talking and making up a story yeah that's kind of rpg ish and you got things like champions which are just like mass crunching forever which feel a lot more board gamey
yeah yeah maybe that's true i don't know i'm just trying to be divisive and start you know flame no you get these these lovely lines between what's a murder mystery what's an amdram versus you know what's what's uh you know improv sessions with no just like just general improv just sitting around talking and making up a story yeah that's kind of rpg ish and you got things like champions which are just like mass crunching forever which feel a lot more board gamey
Yeah. For me, it's the limitations. It's the limitations that a board game places.
Yeah. For me, it's the limitations. It's the limitations that a board game places.
I think also lots of people are trying to cross all these boundaries. So people are trying to make board games that are RPGs. They're trying to make RPGs that are board game-ish. And even within the subsections of what's a board game versus an abstract like chess to, I don't know, Gloomhaven at the other end. These are really the same thing, are they?
I think also lots of people are trying to cross all these boundaries. So people are trying to make board games that are RPGs. They're trying to make RPGs that are board game-ish. And even within the subsections of what's a board game versus an abstract like chess to, I don't know, Gloomhaven at the other end. These are really the same thing, are they?
Sure, but what I'm saying is there are games that sit between those extremes.
Sure, but what I'm saying is there are games that sit between those extremes.
So Tortuga is a little bit of a board game where you're basically... It's a social deduction game, but where you're moving treasures from one trip to another or into the boat in the middle. So you're actually kind of doing a traditional board game thing, but it's also social deduction.
So Tortuga is a little bit of a board game where you're basically... It's a social deduction game, but where you're moving treasures from one trip to another or into the boat in the middle. So you're actually kind of doing a traditional board game thing, but it's also social deduction.