Marc Kenobi
š¤ SpeakerAppearances Over Time
Podcast Appearances
You're sitting there going, well, this is a resource management and social deduction game. And so many places where people have looked at different blends of different mechanics or groupings or namings of games and tried to smash them together. It's come up with something new. And we...
You're sitting there going, well, this is a resource management and social deduction game. And so many places where people have looked at different blends of different mechanics or groupings or namings of games and tried to smash them together. It's come up with something new. And we...
We constantly see reinvention and new combinations put together that make something happen that we haven't seen before. And I think that's going to continue. I think there's always this sense of, well, does there have to be a line between X and Y? What if I bring those together?
We constantly see reinvention and new combinations put together that make something happen that we haven't seen before. And I think that's going to continue. I think there's always this sense of, well, does there have to be a line between X and Y? What if I bring those together?
So we obviously signed the game in December. Mm-hmm.
So we obviously signed the game in December. Mm-hmm.
Oh, yeah, no, no. So I had a game that was actually about acquiring, obviously just to keep at your desk, stationery at an office. Mm-hmm. So this whole idea of collecting like, oh, I've got the best stapler or I've got all of the highlighters in a certain color. Okay. That was where the game started. This is the kind of the idea I had to begin with. And I met with Jess at UK Games Expo.
Oh, yeah, no, no. So I had a game that was actually about acquiring, obviously just to keep at your desk, stationery at an office. Mm-hmm. So this whole idea of collecting like, oh, I've got the best stapler or I've got all of the highlighters in a certain color. Okay. That was where the game started. This is the kind of the idea I had to begin with. And I met with Jess at UK Games Expo.
So that would have been the June. That game I'd only been working on for maybe a month at Expo when I met with Jess and talked about what you guys were looking for. And I rethemed and changed a whole bunch of the rules to get to when you guys agreed to sign it, the version that you guys saw first, I think. And then we had a pretty major shift about six months after that.
So that would have been the June. That game I'd only been working on for maybe a month at Expo when I met with Jess and talked about what you guys were looking for. And I rethemed and changed a whole bunch of the rules to get to when you guys agreed to sign it, the version that you guys saw first, I think. And then we had a pretty major shift about six months after that.
So I think within 18 months, maybe probably a bit less than that, maybe about 15 months, the bulk of the game was done. The stuff that's happened since, and there has been continual sort of tweaks and touches that we've done, but the stuff that's happened since has all felt very version 5.0.1. Yes. Those kind of increments, they've not been version 6, version 7, version 8.
So I think within 18 months, maybe probably a bit less than that, maybe about 15 months, the bulk of the game was done. The stuff that's happened since, and there has been continual sort of tweaks and touches that we've done, but the stuff that's happened since has all felt very version 5.0.1. Yes. Those kind of increments, they've not been version 6, version 7, version 8.
It's felt like a very small movement.
It's felt like a very small movement.
And some of... Some of the wording has changed a little bit on certain cards to give it clarity, or we found a better way to say what we wanted the card to do.
And some of... Some of the wording has changed a little bit on certain cards to give it clarity, or we found a better way to say what we wanted the card to do.
Yeah.
Yeah.
No, the game's been pretty set for, you know, after about 15 months we were done.
No, the game's been pretty set for, you know, after about 15 months we were done.