Mark Cuban
π€ SpeakerAppearances Over Time
Podcast Appearances
done network integration. And so I was comfortable digging into it. And so I'm like, okay, let's give it a try. So we started this company called AudioNet and effectively became the first streaming content company on the internet. And we're like, okay, we're not sure how we're going to make this work, but we were able to make it work. And we started going to radio stations and TV stations and
done network integration. And so I was comfortable digging into it. And so I'm like, okay, let's give it a try. So we started this company called AudioNet and effectively became the first streaming content company on the internet. And we're like, okay, we're not sure how we're going to make this work, but we were able to make it work. And we started going to radio stations and TV stations and
done network integration. And so I was comfortable digging into it. And so I'm like, okay, let's give it a try. So we started this company called AudioNet and effectively became the first streaming content company on the internet. And we're like, okay, we're not sure how we're going to make this work, but we were able to make it work. And we started going to radio stations and TV stations and
music labels and everything, and evolved Audionet.com, which was only audio at the beginning, to Broadcast.com in 1998, which was audio and video, and became the largest multimedia site on the internet, took it public in July of 1998. It had the largest first day jump in the history of the stock market at the time. And then a year later, we sold it to Yahoo for $5.7 billion in Yahoo stock.
music labels and everything, and evolved Audionet.com, which was only audio at the beginning, to Broadcast.com in 1998, which was audio and video, and became the largest multimedia site on the internet, took it public in July of 1998. It had the largest first day jump in the history of the stock market at the time. And then a year later, we sold it to Yahoo for $5.7 billion in Yahoo stock.
music labels and everything, and evolved Audionet.com, which was only audio at the beginning, to Broadcast.com in 1998, which was audio and video, and became the largest multimedia site on the internet, took it public in July of 1998. It had the largest first day jump in the history of the stock market at the time. And then a year later, we sold it to Yahoo for $5.7 billion in Yahoo stock.
and I owned right around 30% of the company, give or take. And so after taxes, that's what got me there.
and I owned right around 30% of the company, give or take. And so after taxes, that's what got me there.
and I owned right around 30% of the company, give or take. And so after taxes, that's what got me there.
A lot of iterations, right, like you talked about. We started in the second bedroom of my house, set up a server, I got an ISDN line, which was 128K line, and set up, downloaded Netscape server
A lot of iterations, right, like you talked about. We started in the second bedroom of my house, set up a server, I got an ISDN line, which was 128K line, and set up, downloaded Netscape server
A lot of iterations, right, like you talked about. We started in the second bedroom of my house, set up a server, I got an ISDN line, which was 128K line, and set up, downloaded Netscape server
And then started using different file formats that were progressive loading and allowing people to connect to the server and do a progressive download so that the audio, you can listen to the audio while it was downloading onto your PC. Yeah, was it super choppy? So you were trying to figure out how to do it? Oh yeah, for sure, for sure. It would buffer. It wasn't good, but it was a start.
And then started using different file formats that were progressive loading and allowing people to connect to the server and do a progressive download so that the audio, you can listen to the audio while it was downloading onto your PC. Yeah, was it super choppy? So you were trying to figure out how to do it? Oh yeah, for sure, for sure. It would buffer. It wasn't good, but it was a start.
And then started using different file formats that were progressive loading and allowing people to connect to the server and do a progressive download so that the audio, you can listen to the audio while it was downloading onto your PC. Yeah, was it super choppy? So you were trying to figure out how to do it? Oh yeah, for sure, for sure. It would buffer. It wasn't good, but it was a start.
There was nobody else doing it. And so it was like, okay, I can get access to this, this, or this. And then there were some third-party software companies, Zing and Progressive Networks and others that took it a little bit further. So we partnered with them and I started going to local radio stations where literally we would... set up a server right next to it.
There was nobody else doing it. And so it was like, okay, I can get access to this, this, or this. And then there were some third-party software companies, Zing and Progressive Networks and others that took it a little bit further. So we partnered with them and I started going to local radio stations where literally we would... set up a server right next to it.
There was nobody else doing it. And so it was like, okay, I can get access to this, this, or this. And then there were some third-party software companies, Zing and Progressive Networks and others that took it a little bit further. So we partnered with them and I started going to local radio stations where literally we would... set up a server right next to it.
I had a $49 radio, the highest FM radio that I could find. And we take the output of the audio signal from the radio with these two analog cables, plug it into the server, encode it, and make it available from audionet.com. Then I would go on UUNet bulletin boards. I would go on CompuServe. I would go on Prodigy. I would go on AOL. I'd go wherever I could find bodies.
I had a $49 radio, the highest FM radio that I could find. And we take the output of the audio signal from the radio with these two analog cables, plug it into the server, encode it, and make it available from audionet.com. Then I would go on UUNet bulletin boards. I would go on CompuServe. I would go on Prodigy. I would go on AOL. I'd go wherever I could find bodies.