Mark Zuckerberg
๐ค SpeakerAppearances Over Time
Podcast Appearances
Is that possible? It's possible. I think that there's other things that are probably more important to deliver. So I guess taking a step back. A lot of how we think about the goal here is delivering like a realistic sense of presence. Right. No technology today gives you the feeling as if you're like physically there with another person. Right.
Is that possible? It's possible. I think that there's other things that are probably more important to deliver. So I guess taking a step back. A lot of how we think about the goal here is delivering like a realistic sense of presence. Right. No technology today gives you the feeling as if you're like physically there with another person. Right.
Is that possible? It's possible. I think that there's other things that are probably more important to deliver. So I guess taking a step back. A lot of how we think about the goal here is delivering like a realistic sense of presence. Right. No technology today gives you the feeling as if you're like physically there with another person. Right.
You're you're like interacting with them through a phone. You have this little window. It's kind of taking you away from everything. That's like the magic of augmented and virtual reality is like you actually feel this like presence, like you're there with another person. Right. The question is, OK, how do you do that? And it's like there's like a million things that contribute to that.
You're you're like interacting with them through a phone. You have this little window. It's kind of taking you away from everything. That's like the magic of augmented and virtual reality is like you actually feel this like presence, like you're there with another person. Right. The question is, OK, how do you do that? And it's like there's like a million things that contribute to that.
You're you're like interacting with them through a phone. You have this little window. It's kind of taking you away from everything. That's like the magic of augmented and virtual reality is like you actually feel this like presence, like you're there with another person. Right. The question is, OK, how do you do that? And it's like there's like a million things that contribute to that.
I mean, obviously, first, just being able to look around and have the room stay, getting good spatial audio, right? If someone speaks, then it should do the audio. It needs to be 3D and come from the place where they're speaking. Yeah. It's very interesting which things end up being important for creating this sense of presence and which don't.
I mean, obviously, first, just being able to look around and have the room stay, getting good spatial audio, right? If someone speaks, then it should do the audio. It needs to be 3D and come from the place where they're speaking. Yeah. It's very interesting which things end up being important for creating this sense of presence and which don't.
I mean, obviously, first, just being able to look around and have the room stay, getting good spatial audio, right? If someone speaks, then it should do the audio. It needs to be 3D and come from the place where they're speaking. Yeah. It's very interesting which things end up being important for creating this sense of presence and which don't.
So having hands, obviously, if you're just looking around but you can't actually move things, that breaks the illusion. But having hands, like hand tracking that you can do stuff is important. One thing that we found that's kind of funny is... is it's actually not that important that you see your arms. You just need to see your hands.
So having hands, obviously, if you're just looking around but you can't actually move things, that breaks the illusion. But having hands, like hand tracking that you can do stuff is important. One thing that we found that's kind of funny is... is it's actually not that important that you see your arms. You just need to see your hands.
So having hands, obviously, if you're just looking around but you can't actually move things, that breaks the illusion. But having hands, like hand tracking that you can do stuff is important. One thing that we found that's kind of funny is... is it's actually not that important that you see your arms. You just need to see your hands.
Obviously, seeing your arms is a bonus unless we incorrectly interpolate where your elbows are or something. So if we're looking at your hand or if we have a controller, we can know, okay, your hand is here. But that doesn't necessarily tell us where your elbow is. Your elbow could be like this. It could be like this. So you can kind of guess from that. But if we get that wrong...
Obviously, seeing your arms is a bonus unless we incorrectly interpolate where your elbows are or something. So if we're looking at your hand or if we have a controller, we can know, okay, your hand is here. But that doesn't necessarily tell us where your elbow is. Your elbow could be like this. It could be like this. So you can kind of guess from that. But if we get that wrong...
Obviously, seeing your arms is a bonus unless we incorrectly interpolate where your elbows are or something. So if we're looking at your hand or if we have a controller, we can know, okay, your hand is here. But that doesn't necessarily tell us where your elbow is. Your elbow could be like this. It could be like this. So you can kind of guess from that. But if we get that wrong...
And you like see in VR, it's like you see the hand there and your elbow is like looks like it's here when it's actually out there. You're like, ah, what's going on? Like that's messed up. So it's a lot of these things like you just don't want to get these details wrong. So haptics, the most important first thing for haptics is on the hand, right? I mean, we have so many more.
And you like see in VR, it's like you see the hand there and your elbow is like looks like it's here when it's actually out there. You're like, ah, what's going on? Like that's messed up. So it's a lot of these things like you just don't want to get these details wrong. So haptics, the most important first thing for haptics is on the hand, right? I mean, we have so many more.
And you like see in VR, it's like you see the hand there and your elbow is like looks like it's here when it's actually out there. You're like, ah, what's going on? Like that's messed up. So it's a lot of these things like you just don't want to get these details wrong. So haptics, the most important first thing for haptics is on the hand, right? I mean, we have so many more.