Mark Zuckerberg
๐ค SpeakerAppearances Over Time
Podcast Appearances
So like grappling, it's like I think that jujitsu is going to be the last thing that we're able to do in VR because you need the momentum of the other person and to be able to move them. The boxing thing is actually good. Boxing works.
Yeah, boxing works. And you don't really need the haptics. I think it would be better with it. That's probably one of the better cases. I think it's that and getting shot or sword fighting type stuff. So you can just feel it on your body. I don't know. I think what's basically going to end up happening is you're going to have a home set up for these things.
Yeah, boxing works. And you don't really need the haptics. I think it would be better with it. That's probably one of the better cases. I think it's that and getting shot or sword fighting type stuff. So you can just feel it on your body. I don't know. I think what's basically going to end up happening is you're going to have a home set up for these things.
Yeah, boxing works. And you don't really need the haptics. I think it would be better with it. That's probably one of the better cases. I think it's that and getting shot or sword fighting type stuff. So you can just feel it on your body. I don't know. I think what's basically going to end up happening is you're going to have a home set up for these things.
And then you're going to have... There are these location-based services where people... It's almost like a theme park where you can go into and you can have a really immersive VR experience where it's not just that you get a vest that can simulate some haptics. It's that you're also in a real physical environment. So they can like...
And then you're going to have... There are these location-based services where people... It's almost like a theme park where you can go into and you can have a really immersive VR experience where it's not just that you get a vest that can simulate some haptics. It's that you're also in a real physical environment. So they can like...
And then you're going to have... There are these location-based services where people... It's almost like a theme park where you can go into and you can have a really immersive VR experience where it's not just that you get a vest that can simulate some haptics. It's that you're also in a real physical environment. So they can like...
have smoke come out or something and you can smell that and feel that or like spray some water and it feels humid. And I think that it still is going to be a while before you can just like virtually create all those sensations. I think a lot of those really rich experiences are going to be in these very constructed environments.
have smoke come out or something and you can smell that and feel that or like spray some water and it feels humid. And I think that it still is going to be a while before you can just like virtually create all those sensations. I think a lot of those really rich experiences are going to be in these very constructed environments.
have smoke come out or something and you can smell that and feel that or like spray some water and it feels humid. And I think that it still is going to be a while before you can just like virtually create all those sensations. I think a lot of those really rich experiences are going to be in these very constructed environments.
Well, you know, in terms of neural interfaces, there are two approaches to the problem, roughly. Right. There's the kind of jacket into your brain neural interface. And there's the wrist based neural interface thing that, you know, we showed you for Orion, the smart glasses.
Well, you know, in terms of neural interfaces, there are two approaches to the problem, roughly. Right. There's the kind of jacket into your brain neural interface. And there's the wrist based neural interface thing that, you know, we showed you for Orion, the smart glasses.
Well, you know, in terms of neural interfaces, there are two approaches to the problem, roughly. Right. There's the kind of jacket into your brain neural interface. And there's the wrist based neural interface thing that, you know, we showed you for Orion, the smart glasses.
And I would guess that. You know, I think it's going to be a while before we're really widely deploying anything that jacks into your brain. I think that there are a lot of people who don't want to be the early adopters of that technology. You want to like wait until that's pretty mature before you get that. I mean, that's basically going to get started in medical use cases, right?
And I would guess that. You know, I think it's going to be a while before we're really widely deploying anything that jacks into your brain. I think that there are a lot of people who don't want to be the early adopters of that technology. You want to like wait until that's pretty mature before you get that. I mean, that's basically going to get started in medical use cases, right?
And I would guess that. You know, I think it's going to be a while before we're really widely deploying anything that jacks into your brain. I think that there are a lot of people who don't want to be the early adopters of that technology. You want to like wait until that's pretty mature before you get that. I mean, that's basically going to get started in medical use cases, right?
So if someone like loses sensation part of their body and now you have the ability to fix that.
So if someone like loses sensation part of their body and now you have the ability to fix that.
So if someone like loses sensation part of their body and now you have the ability to fix that.
Yeah. So I think you'll basically start with people who have pretty severe conditions, who the upside is very significant, before you start jacking people in to play games better. Right? Right. A wrist-based thing, I mean, that's something, I mean, like people wear stuff on their wrist all the time, right?