Mark Zuckerberg
π€ SpeakerAppearances Over Time
Podcast Appearances
Obviously, seeing your arms is a bonus unless we incorrectly interpolate where your elbows are or something. So if we're looking at your hand or if we have a controller, we can know, okay, your hand is here. But that doesn't necessarily tell us where your elbow is. Your elbow could be like this. It could be like this. So you can kind of guess from that. But if we get that wrong...
Obviously, seeing your arms is a bonus unless we incorrectly interpolate where your elbows are or something. So if we're looking at your hand or if we have a controller, we can know, okay, your hand is here. But that doesn't necessarily tell us where your elbow is. Your elbow could be like this. It could be like this. So you can kind of guess from that. But if we get that wrong...
Obviously, seeing your arms is a bonus unless we incorrectly interpolate where your elbows are or something. So if we're looking at your hand or if we have a controller, we can know, okay, your hand is here. But that doesn't necessarily tell us where your elbow is. Your elbow could be like this. It could be like this. So you can kind of guess from that. But if we get that wrong...
And you like see in VR, it's like you see the hand there and your elbow is like looks like it's here when it's actually out there. You're like, ah, what's going on? Like that's messed up. So it's a lot of these things like you just don't want to get these details wrong. So haptics, the most important first thing for haptics is on the hand, right? I mean, we have so many more.
And you like see in VR, it's like you see the hand there and your elbow is like looks like it's here when it's actually out there. You're like, ah, what's going on? Like that's messed up. So it's a lot of these things like you just don't want to get these details wrong. So haptics, the most important first thing for haptics is on the hand, right? I mean, we have so many more.
And you like see in VR, it's like you see the hand there and your elbow is like looks like it's here when it's actually out there. You're like, ah, what's going on? Like that's messed up. So it's a lot of these things like you just don't want to get these details wrong. So haptics, the most important first thing for haptics is on the hand, right? I mean, we have so many more.
Um, the neurons basically, or not neurons, but just like the, like sensation, it's like such higher resolution, um, on your, on your fingertips than anywhere else in the body. So, you know, when you grab something, you know, making it so that you feel some pushback, right.
Um, the neurons basically, or not neurons, but just like the, like sensation, it's like such higher resolution, um, on your, on your fingertips than anywhere else in the body. So, you know, when you grab something, you know, making it so that you feel some pushback, right.
Um, the neurons basically, or not neurons, but just like the, like sensation, it's like such higher resolution, um, on your, on your fingertips than anywhere else in the body. So, you know, when you grab something, you know, making it so that you feel some pushback, right.
When you, there's a lot of gaming systems at this point where if you like pull a trigger, you get like a little bit of a rumble or something, um, We built this one thing where it's like a ping pong paddle with a sensor in it. And you feel the ball.
When you, there's a lot of gaming systems at this point where if you like pull a trigger, you get like a little bit of a rumble or something, um, We built this one thing where it's like a ping pong paddle with a sensor in it. And you feel the ball.
When you, there's a lot of gaming systems at this point where if you like pull a trigger, you get like a little bit of a rumble or something, um, We built this one thing where it's like a ping pong paddle with a sensor in it. And you feel the ball.
like the virtual ball hitting the ping pong paddle and it feels like like when you're actually playing ping pong it doesn't it's not like a generic thing where just like you feel it hit the paddle you feel where it hits the paddle and we basically built a system where now with this like physical paddle you can kind of it that the haptics make it so you can feel where the ball hits the paddle so it's like all these things like are just going towards delivering a more realistic experience so um
like the virtual ball hitting the ping pong paddle and it feels like like when you're actually playing ping pong it doesn't it's not like a generic thing where just like you feel it hit the paddle you feel where it hits the paddle and we basically built a system where now with this like physical paddle you can kind of it that the haptics make it so you can feel where the ball hits the paddle so it's like all these things like are just going towards delivering a more realistic experience so um
like the virtual ball hitting the ping pong paddle and it feels like like when you're actually playing ping pong it doesn't it's not like a generic thing where just like you feel it hit the paddle you feel where it hits the paddle and we basically built a system where now with this like physical paddle you can kind of it that the haptics make it so you can feel where the ball hits the paddle so it's like all these things like are just going towards delivering a more realistic experience so um
Full body haptics. So, there are some things that I think it could do. Like, if you're playing a boxing game and you get punched in the stomach, you can probably simulate something like that a little. It's not going to be able to deliver that much force. So, I mean, I guess that's maybe a good thing because no one wants to get punched in the stomach that hard. But, like...
Full body haptics. So, there are some things that I think it could do. Like, if you're playing a boxing game and you get punched in the stomach, you can probably simulate something like that a little. It's not going to be able to deliver that much force. So, I mean, I guess that's maybe a good thing because no one wants to get punched in the stomach that hard. But, like...
Full body haptics. So, there are some things that I think it could do. Like, if you're playing a boxing game and you get punched in the stomach, you can probably simulate something like that a little. It's not going to be able to deliver that much force. So, I mean, I guess that's maybe a good thing because no one wants to get punched in the stomach that hard. But, like...
It's not going to be able to deliver enough force for you to, for example, let's say you're not just boxing, you're kickboxing. Like, I don't know, you need something on the other side to be able to complete it, right? Because it's like when you kick, when you're just practicing, it's like you spin, right? Because you don't want to just like stop. And that's like the shadowing a kick. Yeah.
It's not going to be able to deliver enough force for you to, for example, let's say you're not just boxing, you're kickboxing. Like, I don't know, you need something on the other side to be able to complete it, right? Because it's like when you kick, when you're just practicing, it's like you spin, right? Because you don't want to just like stop. And that's like the shadowing a kick. Yeah.