Mark Zuckerberg
๐ค SpeakerAppearances Over Time
Podcast Appearances
It's all the nonverbal stuff.
I mean, again, I think people...
have a good sense of what they want.
I mean, that experience that you saw, that was a demo just to show multitasking and holograms, right?
So I mean, I agree that like, I don't think that the future is like you have stuff that's trying to compete for your attention in the corner of your vision all the time.
I don't think people would like that too much.
So it's actually, it's one of the things as we're designing these glasses that we're really mindful of is like,
probably the number one thing that glasses need to do is get out of the way and be good glasses, right?
And, um...
as an aside, I think that's part of the reason why the Ray-Ban Meta product has done so well is like, all right, it's like great for listening to music and taking phone calls and taking photos and videos and the AI is there when you want it.
But when you don't, it's like a great, you know, good looking pair of glasses that people like and it kind of gets out of the way well.
I would guess that that's going to be
a very important design principle for the augmented reality future.
The main thing that I see here is, you know, I think it's kind of crazy that for how important the digital world is in all of our lives, the only way we can access it is through these like physical, you know, digital screens, right?
It's like you have like a phone, you have your,
your computer, you can put a big TV, it's like this huge physical thing.
It just seems like we're at the point
with technology where the physical and the digital world should really be fully blended.
And that's what the holographic overlay is allow you to do.
But I agree, I think a big part of the design principles around that are gonna be, okay, you'll be interacting with people and you'll be able to bring digital artifacts into those interactions and be able to do cool things like,