Mark Zuckerberg
π€ SpeakerAppearances Over Time
Podcast Appearances
to different extents, right?
So I think one of the big questions is, you know, like when you smile, how wide is your smile and how wide do you want your smile to be?
And I think getting that to be tuned on a per person basis is going to be one of the things that we're going to need to figure out.
You know, it's like, to what extent do you want to give people control over that?
You know, some people might try to,
might prefer a version of themselves that's more emotive in their avatar than their actual faces.
So for example, I always get a lot of critique and shit for having a relatively stiff expression.
But I might feel pretty happy, but just make a pretty small smile.
So maybe for me, it's actually...
It's like I'd want to have my avatar really be able to better express how I'm feeling than how I can do physically.
So I think that there's a question about how you want to tune that.
But overall, yeah, I mean, we want to start from the baseline of capturing how people actually emote and express themselves.
And I think the initial version of this has been pretty impressive.
And like you said, I do think we're kind of beyond the uncanny valley here where it does feel like you.
It doesn't feel weird or anything like that.
I am curious to see, just because I've never done one of these before, I've never done a podcast as one of these Kodak avatars,
And I'm curious to see what people think of it because one of the issues that we've had in some of the VR and mixed reality work is it tends to feel a lot more profound when you're in it than the 2D videos capturing the experience.
So I think that this one, because it's photorealistic, may look kind of as amazing in 2D for people watching it as it feels, I think, to be in it.
But we've certainly had this...
this issue where a lot of the other things just, it's like you feel the sense of immersion when you're in it that doesn't quite translate to a 2D screen.