Mark Zuckerberg
π€ SpeakerAppearances Over Time
Podcast Appearances
But I don't know, I'm curious to see what people think.
Yeah, I mean, I think we'll probably roll this out progressively over time.
So it's not going to be like we roll it out and one day everyone has a codec avatar.
We want to get more people scanned and into the system.
And then we want to start integrating it into each one of our apps, right?
Making it so that, you know, I think that for a lot of the work style things, productivity, I think that this is going to make a ton of sense.
In a lot of game environments, I mean, this could be fine, but games tend to have their own style, right?
Where you almost want to fit more with the aesthetic style of the game.
But I think for doing meetings, and one of the things that we get a lot of feedback on workrooms is,
where people are pretty blown away by the experience and this feeling that you can be remote, but feel like you're physically there around a table with people.
But then we get some feedback that people have a hard time with the fact that the avatars are so expressive and don't feel as realistic in that environment.
So I think something like this could make a very big difference for those remote meetings.
And especially with Quest 3 coming out, which is going to be the first mainstream mixed reality product, where you're really taking digital
you know, expressions of either a person or objects and overlaying them on the physical world.
I think the ability to do kind of remote meetings and things like that, where you're like,
just remote hang sessions with friends.
I mean, I think that that's going to be very exciting.
So yeah, rolling it out over the next, over the next few years, it's not ready to be like a, a kind of mainstream product yet, but we just want to, we'll keep tuning in and keep getting more scans in there and keep, you know, and kind of rolling it out into more of the features.
But yeah, I mean, definitely in the next, in the next few years, you'll be seeing a bunch more experiences like this.
it takes a certain amount of compute to go drive that, both for the sensors on the headset and then rendering it.