Mark Zuckerberg
π€ SpeakerAppearances Over Time
Podcast Appearances
So one of the things that we're working through is what is the level of fidelity that is optimal, right?
You could do the full body in kind of a codec and that can be quite intensive.
But one of the things that we're thinking about is like, all right, maybe you can kind of stitch a somewhat lower fidelity version of your body, but still have the main kind of,
the major movements, but your face is really the thing that we have the most resolution on, right?
In terms of being able to read and express emotions.
I mean, like you said,
If you move your eyebrows like a millimeter, I mean, that really changes the expression and what you're emoting.
Whereas, you know, I mean, moving your arm like an inch probably doesn't matter quite as much.
So, yes, I think that we do want to get all of that into here.
And that'll be some of the work over the next period as well.
Yeah, I mean, I think it's going to be the first mainstream mixed reality device.
I mean, obviously we shipped Quest Pro last year, but it was $1,500.
And part of what I'm super proud of is, you know, we try to innovate not just on
pushing the state of the art and delivering new capabilities, but making it so it can be available to everyone.
And, you know, we have this and it's coming out, it's $500.
And in some ways, I think the mixed reality is actually better in Quest 3 than it was than what we're using right now in Quest Pro.
So I'm really proud of the team for being able to deliver that kind of an innovation and get it out.
But, you know, some of this is just...
Software, you tune over time and get to be better.
Part of it is you put together a product and you figure out what are the bottlenecks in terms of making it a good experience.