Mark Zuckerberg
π€ SpeakerAppearances Over Time
Podcast Appearances
So we got the resolution for the mixed reality cameras and sensors to be multiple times better in Quest 3.
And we just figured that that made a very big difference when we saw the experience that we were able to put together for Quest Pro.
And part of it is also that Qualcomm just came out with their next generation chipset for VR and MR that we worked with them on a kind of custom version of it.
But that was available this year for Quest 3, and it wasn't available in Quest Pro.
So in a way, Quest 3, even though it's not the Pro product,
actually has a stronger chipset in it than the Pro line at a third of the cost.
So I'm really excited to get this in people's hands.
It does all the VR stuff that Quest 2 and the others have done too.
It does it better because the display is better and the chip is better, so you'll get better graphics.
It's 40% thinner, so it's just more comfortable as well.
But the MR is really the big capability shift.
And part of what's exciting about the whole space right now is this isn't like smartphones where companies put out a new smartphone every year and you can almost barely tell the difference between that and the one the year before it.
Now for this, each time we put out a new headset,
It has like a major new capability.
And the big one now is mixed reality.
The ability to basically take digital representations of people or objects and superimpose them on the world.
And basically, you know, I mean, there's a...
One version of this is you're going to have these augments or holograms and experiences that you can bring into your living room or a meeting space or office.
Another thing that I just think is going to be a much simpler innovation is
is that there are a lot of VR experiences today that don't need to be fully immersive.