Matt James
๐ค SpeakerAppearances Over Time
Podcast Appearances
And I get how you don't turn that slot down, right?
Yeah.
But at the same time,
I feel like this would have been much better served closer to their original plan.
And not even releasing, but perhaps releasing into a closed beta where they could have gotten a lot of community and player feedback.
And without expectations, I think there would be a lot more of a glass half full approach from people who maybe weren't fully satisfied with the game.
pitching in feedback to hopefully get it to a better place, because what's happened instead is it's launched and there are a lot of criticisms that I think are very valid outside of the hype machine with this game that could have been avoided if this were, you know, not a full release.
These are things that could be ironed out before they're ready to say this is the game.
Yeah.
I'm sort of sick of the mob and the pitchforks that come through.
Yeah, and there's been a lot of issues that people have had with it from performance to the size of the maps, to the amounts of time that you're waiting, to the fact that you have to sort of time
your hits of your axe to break the crystals that turn into currents.
It seems like just a mix of a lot of
well-worn territory into one hodgepodge that doesn't quite gel in its current form.
And I think people have a really they have a strong reaction to games that feel like maybe some elements of it were conceived to emulate
very well-worn paths that other games have taken you know you can't just kind of put out a game that visually has the art style of many other games that came before it with elements that are barred from many different other games unless you slap a marvel license on it of course shots at rivals
Otherwise, people really react negatively to feeling like the creative direction of something was motivated by the successes of other games before it.
Yeah.
But it's not horrible.
Yeah, it's not horrible.