Matt James
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Appearances Over Time
Podcast Appearances
I think that they've executed this idea almost flawlessly.
The idea of a James Bond game that borrows a lot from what they've learned with the Hitman franchise and weaves in some hand-to-hand combat that's like Arkham, some driving here and there, all of that put together in a really cinematic form with a story that I think is great.
And with performances that add a lot, even on top of that great story, I really feel like this is firing on all cylinders.
And it's tough to make a good game that is made out of several different forms of gameplay.
That's really not an easy thing to do.
And in my experience with this game, I think that they have nailed everything
Every single element of that, I think the driving is, there isn't a lot of depth to it, but it's also not one of the more prominent forms of gameplay in it.
But I think that's an example to me of how they've, in my opinion, gotten the balance of all of those different forms of gameplay right.
And just weaving it with the pacing of the story, well, I just, for me, it's everything that I wanted an IO Interactive James Bond game to be.
And I love it.
I think that Hitman has evolved to be very much a game for fans of Hitman.
And there's definitely a level of depth to it that
I think would be a bit intimidating for a wide audience.
And I think that this game is intended for a wide audience.
Absolutely.
And I think that it would have been a lot easier to make a version of this game where the stealth sections are not even as deep as they are now in this game.
And I think that they've done a good job of refining that for a wide audience.
For example, when you are in a stealth section and you have drawn the attention of some enemies, let's say, and they are in combat with you and you're
sort of worried, like, oh, no, I'm fighting these two guys in a room now.
Does that mean I'm going to have to fight everyone on this level?