Matthias Endler
๐ค SpeakerAppearances Over Time
Podcast Appearances
Does that include all of the components, or does it include just the Rust components?
And how often is Rust the culprit of failing a build?
And how often is Rust the culprit of failing a build?
And how often is Rust the culprit of failing a build?
Does it mean you don't even flash to the device that often because you have a very iterative way of building the software with your IDE and with the type system?
Does it mean you don't even flash to the device that often because you have a very iterative way of building the software with your IDE and with the type system?
Does it mean you don't even flash to the device that often because you have a very iterative way of building the software with your IDE and with the type system?
How big is the codebase, the Rust codebase?
How big is the codebase, the Rust codebase?
How big is the codebase, the Rust codebase?
And that was developed by how many people? What's the team size?
And that was developed by how many people? What's the team size?
And that was developed by how many people? What's the team size?
Yeah, very nice. A very substantial code base, but also, I would say, still manageable. So I would assume a lot of work also went into speccing out things, creating architecture diagrams, making sure that everything is wired up correctly, communication and so on. There's a lot of complexity introducing a completely new toolchain, new language, everything.
Yeah, very nice. A very substantial code base, but also, I would say, still manageable. So I would assume a lot of work also went into speccing out things, creating architecture diagrams, making sure that everything is wired up correctly, communication and so on. There's a lot of complexity introducing a completely new toolchain, new language, everything.
Yeah, very nice. A very substantial code base, but also, I would say, still manageable. So I would assume a lot of work also went into speccing out things, creating architecture diagrams, making sure that everything is wired up correctly, communication and so on. There's a lot of complexity introducing a completely new toolchain, new language, everything.
How long until they are fully ramped up?
How long until they are fully ramped up?
How long until they are fully ramped up?
So it's a bit of a myth that the Rust learning curve is a huge problem for people that want to work with Rust professionally.