Mike McCain
speaker
61 appearances
1 recordings
1 series
first heard Mar 2025
last heard Mar 2025
Mike McCain’s voice in public audio — every appearance, attributed to the second.
Trend
recordings per month · last 12 monthsNo recordings in the last 12 months.Older appearances are listed below; set an alert to hear about the next one.
Appearances
Hey, everybody. Howdy. Thanks for having us on, guys.
Yeah, yeah. So I'm Mike McCain. I'm the executive producer here at Hairbrained.
We've both been with the studio. We've been making games together since 2011. That's when Harebrained was founded. We're probably best known for Shadowrun, Battletech. Those are two of our big games on Steam. Had over millions of players for both. And yeah, that's kind of our story. We've made a lot of different games over the years. I think a big through line for us is just
we love bringing these great game worlds to life. And then we love giving you guys, you know, players like you as much agency as we can within those worlds to play the way that you want to play. So that's, that's us.
Only every third day. No, I mean, it's been great, right? Like time flies when you're having fun. Apparently we've, we've shipped probably like, well, like 10 or 11 games and DLCs together at this point. It's been a journey. Yeah. Yeah. Yeah.
I like to say it's kind of just figuring out how to make it happen. Right. So that's, that's on the development side. Like, how are we putting all this stuff together in engine? Like what are all the moving parts? And then, and then that's also on the business side, right? Like money is an important part of, uh, how to make something happen. So, um, that's, uh, It's a little bit of everything.
You know, we went independent again last year. So when you're a small studio like this, it's sort of like you're all the, I don't know, you're the crew of a little spaceship, right? And everyone's wearing a lot of different hats.
Yeah, there's definitely an element of human duct tape, I guess, kind of.
wrapping everything together uh just just you know like chris does such a good job of like focusing in on the soul of the game and like what's really gonna what do we want to connect how do we want to connect with players right and just like uh and and that that kind of becomes the north star right like it's it's our job to make the best game that we are capable of making and uh
And just everything's got to come back.
Oh, gosh. I mean, there's so many moments.
So we got our start, Hairbrain got our start making mobile games. We had a contract to make this iPad pirate game for Bungie, like, back in 2011. Oh, okay. That was the first game, you know, that was sort of a crash course in this team. Chris, there's probably, like, eight or nine of us in a storage closet that our founder Jordan was renting out.
And so that was our crash course working together as a team. I'd probably choose the Shadowrun Returns Kickstarter because man that IP that the Shadowrun universe has such a strong fan base and community built around it since Jordan created it back in the early 90s and we put that Kickstarter campaign together in just a couple months and had no idea what to expect and
seeing those numbers sheet up on the first day is like, well, you know, we're, this is happening. And that was a different scale of game than anything we'd made before. So that was sort of like, welcome to the, Yeah. I don't know if it qualifies as the big leagues or not, but you know, the next league. I would say so.
Yeah, he came on to add some music, I think, for the trailer for Shadowrun Returns, and then Altered Dragon came on.
Yeah, yeah, yeah. Really? I mean, literally, Mike.
Yeah. Like John came back and it was this track.
I'll throw out my thoughts. John is a legend. We're very glad to have his talent and collaboration on. Gosh, I mean, everything we've made in the past decade.
It's sort of like I don't know how to give you a generalized answer to that question because I know our way of doing it is to talk to John. Yeah, just go to John. That's a good thing to have.
We'd love to. Yeah.
Showing 1–20 of 61 · page 1 of 4
Next →