Mike McCain
👤 PersonAppearances Over Time
Podcast Appearances
Hey, everybody. Howdy. Thanks for having us on, guys.
Hey, everybody. Howdy. Thanks for having us on, guys.
Hey, everybody. Howdy. Thanks for having us on, guys.
Yeah, yeah. So I'm Mike McCain. I'm the executive producer here at Hairbrained.
Yeah, yeah. So I'm Mike McCain. I'm the executive producer here at Hairbrained.
Yeah, yeah. So I'm Mike McCain. I'm the executive producer here at Hairbrained.
We've both been with the studio. We've been making games together since 2011. That's when Harebrained was founded. We're probably best known for Shadowrun, Battletech. Those are two of our big games on Steam. Had over millions of players for both. And yeah, that's kind of our story. We've made a lot of different games over the years. I think a big through line for us is just
We've both been with the studio. We've been making games together since 2011. That's when Harebrained was founded. We're probably best known for Shadowrun, Battletech. Those are two of our big games on Steam. Had over millions of players for both. And yeah, that's kind of our story. We've made a lot of different games over the years. I think a big through line for us is just
We've both been with the studio. We've been making games together since 2011. That's when Harebrained was founded. We're probably best known for Shadowrun, Battletech. Those are two of our big games on Steam. Had over millions of players for both. And yeah, that's kind of our story. We've made a lot of different games over the years. I think a big through line for us is just
we love bringing these great game worlds to life. And then we love giving you guys, you know, players like you as much agency as we can within those worlds to play the way that you want to play. So that's, that's us.
we love bringing these great game worlds to life. And then we love giving you guys, you know, players like you as much agency as we can within those worlds to play the way that you want to play. So that's, that's us.
we love bringing these great game worlds to life. And then we love giving you guys, you know, players like you as much agency as we can within those worlds to play the way that you want to play. So that's, that's us.
Only every third day. No, I mean, it's been great, right? Like time flies when you're having fun. Apparently we've, we've shipped probably like, well, like 10 or 11 games and DLCs together at this point. It's been a journey. Yeah. Yeah. Yeah.
Only every third day. No, I mean, it's been great, right? Like time flies when you're having fun. Apparently we've, we've shipped probably like, well, like 10 or 11 games and DLCs together at this point. It's been a journey. Yeah. Yeah. Yeah.
Only every third day. No, I mean, it's been great, right? Like time flies when you're having fun. Apparently we've, we've shipped probably like, well, like 10 or 11 games and DLCs together at this point. It's been a journey. Yeah. Yeah. Yeah.
I like to say it's kind of just figuring out how to make it happen. Right. So that's, that's on the development side. Like, how are we putting all this stuff together in engine? Like what are all the moving parts? And then, and then that's also on the business side, right? Like money is an important part of, uh, how to make something happen. So, um, that's, uh, It's a little bit of everything.
I like to say it's kind of just figuring out how to make it happen. Right. So that's, that's on the development side. Like, how are we putting all this stuff together in engine? Like what are all the moving parts? And then, and then that's also on the business side, right? Like money is an important part of, uh, how to make something happen. So, um, that's, uh, It's a little bit of everything.
I like to say it's kind of just figuring out how to make it happen. Right. So that's, that's on the development side. Like, how are we putting all this stuff together in engine? Like what are all the moving parts? And then, and then that's also on the business side, right? Like money is an important part of, uh, how to make something happen. So, um, that's, uh, It's a little bit of everything.
You know, we went independent again last year. So when you're a small studio like this, it's sort of like you're all the, I don't know, you're the crew of a little spaceship, right? And everyone's wearing a lot of different hats.
You know, we went independent again last year. So when you're a small studio like this, it's sort of like you're all the, I don't know, you're the crew of a little spaceship, right? And everyone's wearing a lot of different hats.