Getting Down with Graft - Gaming Podcast
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What game are we discussing in this episode?
Hello, fellow gamers, and welcome to the Video Gamers Podcast. Nothing is quite as fun as finding a game that gets you excited, a game that just looks incredible. We get that hype meter going, the hype train starts rolling, and the rest is nothing but the pure joy of anticipation. Well, boy, do we have an episode for you. But first, some introductions are in order. I am your host, Josh, and joining me... It's not every day that he starts humming the song to a trailer or it gets him smiling like this. It's Ryan. Dude, I'm just over here raving. Where's my glow sticks? Oh, man. People are going to be like, what? Raven? What is this episode? And joining us, they're the men of the hour. The guys who helped make one of the best trailers we've seen in a while.
The masterminds behind Graft. It's Mike and Chris.
Hey, everybody. Howdy. Thanks for having us on, guys.
Who are the creators of Graft?
How are you guys doing? Oh, absolutely. We are so excited to have you guys here. We are going to be talking about this Graft game that you guys are developing. We're going to talk about this trailer that's got us hyped. We'll talk a little bit about what it's like to be a smaller indie studio as well, get some insight into what you guys do and all of that. So this is going to be a really fun episode. So thank you both for joining us today. And then, you know what, I'll tell you what, just for the listeners, can you guys give us a little bit of background about like kind of what you do? You guys both work at Hairbrained Studios and what it is that you actually do there.
Yeah, yeah. So I'm Mike McCain. I'm the executive producer here at Hairbrained.
And I'm Chris Rogers. I'm creative director at Harebrained.
We've both been with the studio. We've been making games together since 2011. That's when Harebrained was founded. We're probably best known for Shadowrun, Battletech. Those are two of our big games on Steam. Had over millions of players for both. And yeah, that's kind of our story. We've made a lot of different games over the years. I think a big through line for us is just we love bringing these great game worlds to life. And then we love giving you guys, you know, players like you as much agency as we can within those worlds to play the way that you want to play. So that's, that's us.
That's awesome. So you guys have actually been working together since 2011. Yeah. Oh my goodness. And you guys are still friends? I want to wring this guy's neck every other day. Like, I don't know.
Only every third day. No, I mean, it's been great, right? Like time flies when you're having fun. Apparently we've, we've shipped probably like, well, like 10 or 11 games and DLCs together at this point. It's been a journey. Yeah. Yeah. Yeah.
What roles do Mike and Chris play in game development?
So I want to give our listeners because I'd actually love to dive into like what like what the different roles do. I mean, executive producer, creative director, you know, I mean, that kind of stuff. But before we get into that, you did mention Battletech and Shadowrun. So just to give our listeners kind of an idea of the pedigree that you guys actually bring with you here. I mean, you know. Just kind of starting at the earliest here, Shadowrun, you mentioned that. You guys have Shadowrun Returns, which released in 2013, Shadowrun Dragonfall in 2014, Shadowrun Hong Kong in 2015. And as gamers, we do look at review scores and things like that. You guys... You guys have not made a bad game. They're killing it.
I mean, the review scores for these games range from 83% for Battletech, which is your newest game, which released in 2018. I mean, who doesn't love mechs, right? I mean, 83%, 88%, 89%, 86%. You guys are crushing it, man. Thank you. Thanks. Yeah. Yeah. I mean, so, yeah. So, you know, like I said, you guys have been doing this a long time. You obviously know what you're doing, but yeah. Can you give us, I mean, we're, we're just gamers. We, you know, we don't really understand a lot of the kind of titles and things like that. So Mike, you mentioned that you are the executive producer for hair brain. So what, what does it actually entail for somebody that doesn't understand that title at all?
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Chapters
8 chapters
1
What game are we discussing in this episode?
0:11–1:12
2
Who are the creators of Graft?
1:12–3:14
3
What roles do Mike and Chris play in game development?
3:14–9:17
4
What makes the music in Graft stand out?
9:17–10:04
5
How was the trailer for Graft created?
10:04–17:53
6
What is the gameplay experience of Graft?
17:53–34:18
7
How do Mike and Chris approach developing a new IP?
34:18–37:12
8
What influences the game's themes and style?
37:12–58:50
Speakers
5 identifiedMore from Video Gamers Podcast
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