Andrew McIntosh
👤 PersonAppearances Over Time
Podcast Appearances
And I'm Chris Rogers. I'm creative director at Harebrained.
And I'm Chris Rogers. I'm creative director at Harebrained.
And I'm Chris Rogers. I'm creative director at Harebrained.
So just like on the business side with the executive producer, the creative director is mostly focused on the creative side. So that's everything from game design to the narrative, which is always really important in our games. And it's not being like...
So just like on the business side with the executive producer, the creative director is mostly focused on the creative side. So that's everything from game design to the narrative, which is always really important in our games. And it's not being like...
So just like on the business side with the executive producer, the creative director is mostly focused on the creative side. So that's everything from game design to the narrative, which is always really important in our games. And it's not being like...
the single voice, but it's the person that can organize the creativity and work with everybody and kind of set the vision and say like, this is in, this is out. We like this.
the single voice, but it's the person that can organize the creativity and work with everybody and kind of set the vision and say like, this is in, this is out. We like this.
the single voice, but it's the person that can organize the creativity and work with everybody and kind of set the vision and say like, this is in, this is out. We like this.
We're coalescing around certain ideas because there's, when you're making games and we sit down for the first time, there's so many good ideas, but you have a limited amount of time and a limited amount of effort, money, everything that you can put into it. So you have to find exactly the right kind of mix to make something that really stands out.
We're coalescing around certain ideas because there's, when you're making games and we sit down for the first time, there's so many good ideas, but you have a limited amount of time and a limited amount of effort, money, everything that you can put into it. So you have to find exactly the right kind of mix to make something that really stands out.
We're coalescing around certain ideas because there's, when you're making games and we sit down for the first time, there's so many good ideas, but you have a limited amount of time and a limited amount of effort, money, everything that you can put into it. So you have to find exactly the right kind of mix to make something that really stands out.
We've always been a really collaborative studio. So it's always been everybody working together. These jobs are much more kind of – they're less the sort of deep focus that the people that put the headphones on and they can just dive and dive and dive deeper into their concentration and –
We've always been a really collaborative studio. So it's always been everybody working together. These jobs are much more kind of – they're less the sort of deep focus that the people that put the headphones on and they can just dive and dive and dive deeper into their concentration and –
We've always been a really collaborative studio. So it's always been everybody working together. These jobs are much more kind of – they're less the sort of deep focus that the people that put the headphones on and they can just dive and dive and dive deeper into their concentration and –
It's a little bit more kind of catch-as-catch-can and kind of keeping everything going, as I'm sure running a podcast probably feels a lot of little things that you've got to do all the time.
It's a little bit more kind of catch-as-catch-can and kind of keeping everything going, as I'm sure running a podcast probably feels a lot of little things that you've got to do all the time.