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Mike Shea

๐Ÿ‘ค Speaker
18096 total appearances

Appearances Over Time

Podcast Appearances

I think they could work really well. But yeah, it's called Shadow Dark. And the idea that like it's there's no sunlight. It's perfect, right? That idea that it's really dark, both overland and dungeons, you know, boy, I would definitely have a chaser campaign for some fun fey circus stuff from like Wild Beyond the Witchlight.

I think they could work really well. But yeah, it's called Shadow Dark. And the idea that like it's there's no sunlight. It's perfect, right? That idea that it's really dark, both overland and dungeons, you know, boy, I would definitely have a chaser campaign for some fun fey circus stuff from like Wild Beyond the Witchlight.

I think they could work really well. But yeah, it's called Shadow Dark. And the idea that like it's there's no sunlight. It's perfect, right? That idea that it's really dark, both overland and dungeons, you know, boy, I would definitely have a chaser campaign for some fun fey circus stuff from like Wild Beyond the Witchlight.

I actually think Wild Beyond the Witchlight is a really good chaser to Rime of the Frostmaiden because Rime of the Frostmaiden can really be dark. But yeah, I think it could work very well. And I think, yeah, like the reskinning would be there. I would just try to make sure.

I actually think Wild Beyond the Witchlight is a really good chaser to Rime of the Frostmaiden because Rime of the Frostmaiden can really be dark. But yeah, I think it could work very well. And I think, yeah, like the reskinning would be there. I would just try to make sure.

I actually think Wild Beyond the Witchlight is a really good chaser to Rime of the Frostmaiden because Rime of the Frostmaiden can really be dark. But yeah, I think it could work very well. And I think, yeah, like the reskinning would be there. I would just try to make sure.

Well, so I think this works well with Shadow Dark and the idea of like there's lots of different places to explore and a very loose storyline about where they go. There isn't like a major storyline of where they go. They can kind of learn a bunch of different things, put some quests out in front of the characters and make them do it. I think that could work really well.

Well, so I think this works well with Shadow Dark and the idea of like there's lots of different places to explore and a very loose storyline about where they go. There isn't like a major storyline of where they go. They can kind of learn a bunch of different things, put some quests out in front of the characters and make them do it. I think that could work really well.

Well, so I think this works well with Shadow Dark and the idea of like there's lots of different places to explore and a very loose storyline about where they go. There isn't like a major storyline of where they go. They can kind of learn a bunch of different things, put some quests out in front of the characters and make them do it. I think that could work really well.

Ark says, I have a question regarding your implementation of Uncharted Journeys for larger groups. Because Uncharted Journeys only provides four roles, how do you handle a system with five or more players in the party? Our group often operates with five to six players, and we haven't had much success in making everyone have a meaningful impact.

Ark says, I have a question regarding your implementation of Uncharted Journeys for larger groups. Because Uncharted Journeys only provides four roles, how do you handle a system with five or more players in the party? Our group often operates with five to six players, and we haven't had much success in making everyone have a meaningful impact.

Ark says, I have a question regarding your implementation of Uncharted Journeys for larger groups. Because Uncharted Journeys only provides four roles, how do you handle a system with five or more players in the party? Our group often operates with five to six players, and we haven't had much success in making everyone have a meaningful impact.

We've tried one or two double op, Outrider and Sentry usually, and then split the role into one, making the initial check and the other using the ability. But it feels robotic and procedural rather than fun and narrative. So I have a great one. The one that we often do is that, yes, two people will work together in one role, and that gives one of them advantage on the check.

We've tried one or two double op, Outrider and Sentry usually, and then split the role into one, making the initial check and the other using the ability. But it feels robotic and procedural rather than fun and narrative. So I have a great one. The one that we often do is that, yes, two people will work together in one role, and that gives one of them advantage on the check.

We've tried one or two double op, Outrider and Sentry usually, and then split the role into one, making the initial check and the other using the ability. But it feels robotic and procedural rather than fun and narrative. So I have a great one. The one that we often do is that, yes, two people will work together in one role, and that gives one of them advantage on the check.

And if you want them both to roll, you can still have them both roll, but they get to use the bonus of whoever is best at it, which is really the same thing as giving the best person advantage on the check. But that way you can give multiple roles. If you're looking for more roles, however, you want people to be able to do even more stuff.

And if you want them both to roll, you can still have them both roll, but they get to use the bonus of whoever is best at it, which is really the same thing as giving the best person advantage on the check. But that way you can give multiple roles. If you're looking for more roles, however, you want people to be able to do even more stuff.

And if you want them both to roll, you can still have them both roll, but they get to use the bonus of whoever is best at it, which is really the same thing as giving the best person advantage on the check. But that way you can give multiple roles. If you're looking for more roles, however, you want people to be able to do even more stuff.

Take a look at level up advanced five E's trials and treasure book. It has a big section in exploration. And then there, that has dozens of roles. I don't know if it has two dozen roles, but it's got a lot of roles, way more roles than there are character types. So it's got a lot of opportunity to do different things while you're doing your exploration, other than the common, uh,

Take a look at level up advanced five E's trials and treasure book. It has a big section in exploration. And then there, that has dozens of roles. I don't know if it has two dozen roles, but it's got a lot of roles, way more roles than there are character types. So it's got a lot of opportunity to do different things while you're doing your exploration, other than the common, uh,