Mike Shea
๐ค SpeakerAppearances Over Time
Podcast Appearances
I listened to every one of them. They were just outstanding. And Stan, who is also a former employee of TSR Wizards of the Coast and longtime contractor that worked at TSR Wizards of the Coast, and cartoonist and creator of his own type, also has a show where he talks to, I think he was doing 50 episodes of 50 years and talking to a creator of D&D throughout 50 years.
I listened to every one of them. They were just outstanding. And Stan, who is also a former employee of TSR Wizards of the Coast and longtime contractor that worked at TSR Wizards of the Coast, and cartoonist and creator of his own type, also has a show where he talks to, I think he was doing 50 episodes of 50 years and talking to a creator of D&D throughout 50 years.
It's a really outstanding show, outstanding playlist of stuff. You can find it on YouTube. I will link to it in the show notes. But he did an interview with Ray Wenninger. Ray Wenninger was the lead of the D&D team I think from like 2020 to 2022. Yeah, 2020 to 2022. But he had worked at TSR and had worked on D&D for many decades and was very well known and well respected.
It's a really outstanding show, outstanding playlist of stuff. You can find it on YouTube. I will link to it in the show notes. But he did an interview with Ray Wenninger. Ray Wenninger was the lead of the D&D team I think from like 2020 to 2022. Yeah, 2020 to 2022. But he had worked at TSR and had worked on D&D for many decades and was very well known and well respected.
It's a really outstanding show, outstanding playlist of stuff. You can find it on YouTube. I will link to it in the show notes. But he did an interview with Ray Wenninger. Ray Wenninger was the lead of the D&D team I think from like 2020 to 2022. Yeah, 2020 to 2022. But he had worked at TSR and had worked on D&D for many decades and was very well known and well respected.
And he gave an interview and there were some really fun things and fun, interesting things that came from the interview. I wrote up a short write up on E.N. World. I'm going to talk about E.N. World a little bit because I really like E.N. World. I did a little short write-up on EN World that Ray then responded to. And Mike Merles, other lead designer of D&D, also responded to.
And he gave an interview and there were some really fun things and fun, interesting things that came from the interview. I wrote up a short write up on E.N. World. I'm going to talk about E.N. World a little bit because I really like E.N. World. I did a little short write-up on EN World that Ray then responded to. And Mike Merles, other lead designer of D&D, also responded to.
And he gave an interview and there were some really fun things and fun, interesting things that came from the interview. I wrote up a short write up on E.N. World. I'm going to talk about E.N. World a little bit because I really like E.N. World. I did a little short write-up on EN World that Ray then responded to. And Mike Merles, other lead designer of D&D, also responded to.
So that was kind of interesting. In fact, correcting one of the things that came out. So there were a few points that sort of leapt out at me from this interview that I want to talk about. But again, you should watch the interview. It was really interesting. The first one, which I thought was really interesting, turned out to probably not be true.
So that was kind of interesting. In fact, correcting one of the things that came out. So there were a few points that sort of leapt out at me from this interview that I want to talk about. But again, you should watch the interview. It was really interesting. The first one, which I thought was really interesting, turned out to probably not be true.
So that was kind of interesting. In fact, correcting one of the things that came out. So there were a few points that sort of leapt out at me from this interview that I want to talk about. But again, you should watch the interview. It was really interesting. The first one, which I thought was really interesting, turned out to probably not be true.
So what Ray said was there was a reason why there were so few products during the earliest days of 5E, and that it wasn't a strategy, but a simple matter of having a small team who was unable to release more stuff than they did.
So what Ray said was there was a reason why there were so few products during the earliest days of 5E, and that it wasn't a strategy, but a simple matter of having a small team who was unable to release more stuff than they did.
So what Ray said was there was a reason why there were so few products during the earliest days of 5E, and that it wasn't a strategy, but a simple matter of having a small team who was unable to release more stuff than they did.
was the lead of the design teams that back then it said that is not true it actually absolutely was a strategy to try to make fewer products and make an entire year's worth of like a cornerstone that had a theme to it and had a set of books that all match that theme which we remember you remember like the tomb of annihilation themed year and the the year where they focused on storm king's thunder they had like matt mercer running game set in storm king's thunder so you could see where that strategy was there
was the lead of the design teams that back then it said that is not true it actually absolutely was a strategy to try to make fewer products and make an entire year's worth of like a cornerstone that had a theme to it and had a set of books that all match that theme which we remember you remember like the tomb of annihilation themed year and the the year where they focused on storm king's thunder they had like matt mercer running game set in storm king's thunder so you could see where that strategy was there
was the lead of the design teams that back then it said that is not true it actually absolutely was a strategy to try to make fewer products and make an entire year's worth of like a cornerstone that had a theme to it and had a set of books that all match that theme which we remember you remember like the tomb of annihilation themed year and the the year where they focused on storm king's thunder they had like matt mercer running game set in storm king's thunder so you could see where that strategy was there
But what was interesting is regardless of the motivation, which sounds like it was a strategy, the strategy worked. And typically what had happened previously is that newer products tended to sell better than older products. So you would find that like after products came out, their sales would drop off and then you make a newer product who would then sell and then it would drop off.
But what was interesting is regardless of the motivation, which sounds like it was a strategy, the strategy worked. And typically what had happened previously is that newer products tended to sell better than older products. So you would find that like after products came out, their sales would drop off and then you make a newer product who would then sell and then it would drop off.
But what was interesting is regardless of the motivation, which sounds like it was a strategy, the strategy worked. And typically what had happened previously is that newer products tended to sell better than older products. So you would find that like after products came out, their sales would drop off and then you make a newer product who would then sell and then it would drop off.