Mike Shea
π€ SpeakerAppearances Over Time
Podcast Appearances
And sometimes it has more resistance one way than the other. The hit point dial, for example, has more resistance when you increase it than it does when you decrease it. You should be pretty free about decreasing hit points for the pacing of the game.
And sometimes it has more resistance one way than the other. The hit point dial, for example, has more resistance when you increase it than it does when you decrease it. You should be pretty free about decreasing hit points for the pacing of the game.
increasing is really that idea of like this monster had a bigger tale to tell in this story and they just nuked it with alpha striking and it would be everyone will be disappointed if this monster drops too fast i'm going to go ahead and increase its hit points right that that's not an unreasonable reason but that's a stronger turn on that dial
increasing is really that idea of like this monster had a bigger tale to tell in this story and they just nuked it with alpha striking and it would be everyone will be disappointed if this monster drops too fast i'm going to go ahead and increase its hit points right that that's not an unreasonable reason but that's a stronger turn on that dial
increasing is really that idea of like this monster had a bigger tale to tell in this story and they just nuked it with alpha striking and it would be everyone will be disappointed if this monster drops too fast i'm going to go ahead and increase its hit points right that that's not an unreasonable reason but that's a stronger turn on that dial
So I often say that we should start first with what makes sense in the world. And that could be random rolls on the tables. It could be whatever the base stats are of monsters that we're dealing with. Whatever makes sense in the world is what we should start with when we're considering acting as a conduit to this world during our game.
So I often say that we should start first with what makes sense in the world. And that could be random rolls on the tables. It could be whatever the base stats are of monsters that we're dealing with. Whatever makes sense in the world is what we should start with when we're considering acting as a conduit to this world during our game.
So I often say that we should start first with what makes sense in the world. And that could be random rolls on the tables. It could be whatever the base stats are of monsters that we're dealing with. Whatever makes sense in the world is what we should start with when we're considering acting as a conduit to this world during our game.
But we should be willing to bend it for the fun of the players and for the fun of the game. That includes us, right? We should be willing to change it when it increases the fun. If the fun already looks pretty solid, then you just stick with what makes sense in the world.
But we should be willing to bend it for the fun of the players and for the fun of the game. That includes us, right? We should be willing to change it when it increases the fun. If the fun already looks pretty solid, then you just stick with what makes sense in the world.
But we should be willing to bend it for the fun of the players and for the fun of the game. That includes us, right? We should be willing to change it when it increases the fun. If the fun already looks pretty solid, then you just stick with what makes sense in the world.
But sometimes you're like, well, what's in the world is actually going to be lamer than if I just turn one of these dials or pull one of these levers in order to make things a little differently. And that's really what our job as a GM. Now, whether you consider that fudging or not is really up to you and whether you have a problem with that is up to you.
But sometimes you're like, well, what's in the world is actually going to be lamer than if I just turn one of these dials or pull one of these levers in order to make things a little differently. And that's really what our job as a GM. Now, whether you consider that fudging or not is really up to you and whether you have a problem with that is up to you.
But sometimes you're like, well, what's in the world is actually going to be lamer than if I just turn one of these dials or pull one of these levers in order to make things a little differently. And that's really what our job as a GM. Now, whether you consider that fudging or not is really up to you and whether you have a problem with that is up to you.
And I'm sure many GMs have different feelings about all of this stuff. I know they do. And I'm not saying my way is the right way, but I am saying that these are some considerations for when you're thinking about when and where and how to fudge, what fudging even is, and most particularly, why you do it.
And I'm sure many GMs have different feelings about all of this stuff. I know they do. And I'm not saying my way is the right way, but I am saying that these are some considerations for when you're thinking about when and where and how to fudge, what fudging even is, and most particularly, why you do it.
And I'm sure many GMs have different feelings about all of this stuff. I know they do. And I'm not saying my way is the right way, but I am saying that these are some considerations for when you're thinking about when and where and how to fudge, what fudging even is, and most particularly, why you do it.
So that's my thought on fudging, when and how to do it, and how to do it to make our games the most fun. Every quarter on Sly Flourish, we post a new thread for the Patreon Q&A. Patrons can ask questions all throughout the year. Every Friday, I answer these questions, and some of these questions I bring here to the show so we can dive in a little deeper.
So that's my thought on fudging, when and how to do it, and how to do it to make our games the most fun. Every quarter on Sly Flourish, we post a new thread for the Patreon Q&A. Patrons can ask questions all throughout the year. Every Friday, I answer these questions, and some of these questions I bring here to the show so we can dive in a little deeper.
So that's my thought on fudging, when and how to do it, and how to do it to make our games the most fun. Every quarter on Sly Flourish, we post a new thread for the Patreon Q&A. Patrons can ask questions all throughout the year. Every Friday, I answer these questions, and some of these questions I bring here to the show so we can dive in a little deeper.