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Mike Shea

πŸ‘€ Speaker
14808 total appearances

Appearances Over Time

Podcast Appearances

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

Today's question is from Peter H., who says, What do you expect of the applicability of the Monster Encounter dials for non-5e RPGs? As an example, would changing the number of monsters be as effective as a dial in a system where the action economy is less important than in 5e, but maybe something else has much stronger effects?

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

Today's question is from Peter H., who says, What do you expect of the applicability of the Monster Encounter dials for non-5e RPGs? As an example, would changing the number of monsters be as effective as a dial in a system where the action economy is less important than in 5e, but maybe something else has much stronger effects?

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

Today's question is from Peter H., who says, What do you expect of the applicability of the Monster Encounter dials for non-5e RPGs? As an example, would changing the number of monsters be as effective as a dial in a system where the action economy is less important than in 5e, but maybe something else has much stronger effects?

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

Yes, I think that the dials of monster difficulty can work in many different RPGs and particularly work well in D20 RPGs. But of course, your results may vary depending on the system you're playing. And I think when you're dorking with the dials, it helps you to understand how the system works. Numenera as a D20 system operates very differently than 5e does.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

Yes, I think that the dials of monster difficulty can work in many different RPGs and particularly work well in D20 RPGs. But of course, your results may vary depending on the system you're playing. And I think when you're dorking with the dials, it helps you to understand how the system works. Numenera as a D20 system operates very differently than 5e does.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

Yes, I think that the dials of monster difficulty can work in many different RPGs and particularly work well in D20 RPGs. But of course, your results may vary depending on the system you're playing. And I think when you're dorking with the dials, it helps you to understand how the system works. Numenera as a D20 system operates very differently than 5e does.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

And so increasing the number of attacks or decreasing the attacks or increasing or decreasing damage, Numenera is actually very flexible in all those things. It's not even considered like cheating. Like the monster level is a very flexible thing that you can drop in that does lots of different things. But you still want to understand how it's going to relate.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

And so increasing the number of attacks or decreasing the attacks or increasing or decreasing damage, Numenera is actually very flexible in all those things. It's not even considered like cheating. Like the monster level is a very flexible thing that you can drop in that does lots of different things. But you still want to understand how it's going to relate.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

And so increasing the number of attacks or decreasing the attacks or increasing or decreasing damage, Numenera is actually very flexible in all those things. It's not even considered like cheating. Like the monster level is a very flexible thing that you can drop in that does lots of different things. But you still want to understand how it's going to relate.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

There are some games where the monsters don't even get turns. In your Powered by the Apocalypse games, monster attacks occur when characters fail. So you can't really increase the number of attacks. And some don't even have damage. It's just number of hits. Fate, for example, it's really like a number of hit thing more than something else. So the dials are still there.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

There are some games where the monsters don't even get turns. In your Powered by the Apocalypse games, monster attacks occur when characters fail. So you can't really increase the number of attacks. And some don't even have damage. It's just number of hits. Fate, for example, it's really like a number of hit thing more than something else. So the dials are still there.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

There are some games where the monsters don't even get turns. In your Powered by the Apocalypse games, monster attacks occur when characters fail. So you can't really increase the number of attacks. And some don't even have damage. It's just number of hits. Fate, for example, it's really like a number of hit thing more than something else. So the dials are still there.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

And maybe there's different dials. And I think the concept of dials of difficulty is something that you have to bring to whatever game you're going to run and decide how they have that effect. And this is where we as game masters can kind of dive into the math and dive into the understanding of how the game operates before we start turning a bunch of dials that operate differently.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

And maybe there's different dials. And I think the concept of dials of difficulty is something that you have to bring to whatever game you're going to run and decide how they have that effect. And this is where we as game masters can kind of dive into the math and dive into the understanding of how the game operates before we start turning a bunch of dials that operate differently.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

And maybe there's different dials. And I think the concept of dials of difficulty is something that you have to bring to whatever game you're going to run and decide how they have that effect. And this is where we as game masters can kind of dive into the math and dive into the understanding of how the game operates before we start turning a bunch of dials that operate differently.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

So yeah, it's not a one size fits all perfect solution, but I think the philosophy can work really well. I think the philosophy can work for a lot of games. Bro from Another Moe says, initiative DCs. I know you do static initiative. I was thinking about a way to shake up initiative when you have multiple kinds of monsters. Their initiative is their AC slash DC stat.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

So yeah, it's not a one size fits all perfect solution, but I think the philosophy can work really well. I think the philosophy can work for a lot of games. Bro from Another Moe says, initiative DCs. I know you do static initiative. I was thinking about a way to shake up initiative when you have multiple kinds of monsters. Their initiative is their AC slash DC stat.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

So yeah, it's not a one size fits all perfect solution, but I think the philosophy can work really well. I think the philosophy can work for a lot of games. Bro from Another Moe says, initiative DCs. I know you do static initiative. I was thinking about a way to shake up initiative when you have multiple kinds of monsters. Their initiative is their AC slash DC stat.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

I run Forge of Foes one line stats with characters winning ties. That can work very well. I've actually been thinking about this as well. And one of the things I think we can do with initiative is quit worrying about tying the monster initiative to any kind of score for the monster. And instead ask ourselves, is this monster fast? Is this monster normal? Or is this monster slow?

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Monster Manual Concerns – Lazy RPG Talk Show

I run Forge of Foes one line stats with characters winning ties. That can work very well. I've actually been thinking about this as well. And one of the things I think we can do with initiative is quit worrying about tying the monster initiative to any kind of score for the monster. And instead ask ourselves, is this monster fast? Is this monster normal? Or is this monster slow?