Mike Shea
π€ SpeakerAppearances Over Time
Podcast Appearances
I run Forge of Foes one line stats with characters winning ties. That can work very well. I've actually been thinking about this as well. And one of the things I think we can do with initiative is quit worrying about tying the monster initiative to any kind of score for the monster. And instead ask ourselves, is this monster fast? Is this monster normal? Or is this monster slow?
You could even add like extremely fast for it. A fast monster operates on DC 15, a medium monster operates on DC 10, and a slow monster operates on DC 5. initiative 15, 10, and five.
You could even add like extremely fast for it. A fast monster operates on DC 15, a medium monster operates on DC 10, and a slow monster operates on DC 5. initiative 15, 10, and five.
You could even add like extremely fast for it. A fast monster operates on DC 15, a medium monster operates on DC 10, and a slow monster operates on DC 5. initiative 15, 10, and five.
And by splitting up monsters like that, when you have different groups, if you say like, these guys are gonna be the fast movers, these guys are gonna be the medium movers, these guys would be the slow movers, then your players are gonna better sort of shift into those different areas so that you're breaking things up a little bit more.
And by splitting up monsters like that, when you have different groups, if you say like, these guys are gonna be the fast movers, these guys are gonna be the medium movers, these guys would be the slow movers, then your players are gonna better sort of shift into those different areas so that you're breaking things up a little bit more.
And by splitting up monsters like that, when you have different groups, if you say like, these guys are gonna be the fast movers, these guys are gonna be the medium movers, these guys would be the slow movers, then your players are gonna better sort of shift into those different areas so that you're breaking things up a little bit more.
You might still have circumstance where all the characters rolled higher than a 17 and all your monsters are grouped together anyway, or vice versa, right? So that definitely can still be a problem. But it does give you this option to decide where they're going. And you can say very fast monsters operate in initiative 20.
You might still have circumstance where all the characters rolled higher than a 17 and all your monsters are grouped together anyway, or vice versa, right? So that definitely can still be a problem. But it does give you this option to decide where they're going. And you can say very fast monsters operate in initiative 20.
You might still have circumstance where all the characters rolled higher than a 17 and all your monsters are grouped together anyway, or vice versa, right? So that definitely can still be a problem. But it does give you this option to decide where they're going. And you can say very fast monsters operate in initiative 20.
And the expectation of initiative 20 monsters is that they are almost certainly going to act before the characters act. 15, it's like they're going to act, you know, you can think of like 75%, you know, 25% things like 100%, 25, 75, 50, 25, and so on.
And the expectation of initiative 20 monsters is that they are almost certainly going to act before the characters act. 15, it's like they're going to act, you know, you can think of like 75%, you know, 25% things like 100%, 25, 75, 50, 25, and so on.
And the expectation of initiative 20 monsters is that they are almost certainly going to act before the characters act. 15, it's like they're going to act, you know, you can think of like 75%, you know, 25% things like 100%, 25, 75, 50, 25, and so on.
But I think that idea of worrying less about tying things like initiative to the stats of a monster and instead just using as a GM tool the 15, 10, 5 initiatives, I think could be a pretty easy house rule. Something you could keep in your head. Treat it the same way you treat the DC ladder for operating DCs. I think that that can work really well. I haven't tried it much yet.
But I think that idea of worrying less about tying things like initiative to the stats of a monster and instead just using as a GM tool the 15, 10, 5 initiatives, I think could be a pretty easy house rule. Something you could keep in your head. Treat it the same way you treat the DC ladder for operating DCs. I think that that can work really well. I haven't tried it much yet.
But I think that idea of worrying less about tying things like initiative to the stats of a monster and instead just using as a GM tool the 15, 10, 5 initiatives, I think could be a pretty easy house rule. Something you could keep in your head. Treat it the same way you treat the DC ladder for operating DCs. I think that that can work really well. I haven't tried it much yet.
I've tried it a little, but I haven't tried it much yet. My thing has always been I had monsters default to 12. which kind of drop them right in the middle. And I think whenever I have one monster type, I'll still default to 12. But I might, when I have multiple monster types, I might start doing initiative at different levels to shake things up a little bit more. So we'll see how that goes.
I've tried it a little, but I haven't tried it much yet. My thing has always been I had monsters default to 12. which kind of drop them right in the middle. And I think whenever I have one monster type, I'll still default to 12. But I might, when I have multiple monster types, I might start doing initiative at different levels to shake things up a little bit more. So we'll see how that goes.
I've tried it a little, but I haven't tried it much yet. My thing has always been I had monsters default to 12. which kind of drop them right in the middle. And I think whenever I have one monster type, I'll still default to 12. But I might, when I have multiple monster types, I might start doing initiative at different levels to shake things up a little bit more. So we'll see how that goes.
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