Mike Shea
👤 PersonAppearances Over Time
Podcast Appearances
If you say like, well, I'm running 200 ghouls, but it's really like, you know, eight groups of 25, right?
Or whatever that is that, yeah, it's 200 math.
So, you know, I'm running eight monsters that actually count for 25 ghouls.
Well, yeah, except what if I do turn on dead?
Exactly how does that work against your giant thing?
Does it just do damage?
Like then you're coming up with a bunch of edge case rules.
So I don't really like that.
But if you ran them the way they normally run of tracking hit points, tracking damage done or tracking the current hit points of each of those monsters, you're going to go crazy trying to manage 200 monsters.
So I like to run the monsters individually, but I have a couple of tricks that I use to make sure that I can run basically any number of monsters that I want.
And I used it when I was running my 200 ghouls.
So the first trick I did is that these ghouls were kind of starving ghouls.
They weren't the full power ghouls.
They were weaker ghouls.
And what that meant is they only had 10 hit points each.
The nice thing about 10 hit points is that pretty much any real dramatic damage is going to just kill them outright.
Almost any attack that the characters do is going to kill a ghoul.
And if they drop like a fireball on them or something like that, you don't even have to worry about rolling saving throws because they're going to take probably 10 damage, right?
And if they take 10 damage, those ghouls are dead anyway.
So reducing their hit points down to 10 effectively minionized them, sort of similar to the minions that you have in like 4th edition.