Mike Shea
👤 PersonAppearances Over Time
Podcast Appearances
But, you know, it's a little bit stronger than minion that you can't just kill them with like a single point of damage.
You have to do at least 10 damage to do them.
In that case, they have sort of a hit point threshold rather than having damage that you actually track.
But basically any area of effect that was going to affect them, hit them and kill them.
The other trick is I would pool damage done to them.
So any amount of damage that they take affected the hit point.
It created a damage pool.
I would pool the damage up.
And as long as the damage hit 10, I'd remove a guy.
If it hit another 10, another guy would go out.
If it hit another 10, another guy would go out.
So that way, if one character swings three times and does 45 damage, you know that that killed four ghouls and you put them right back together.
So the damage that is done, even by melee attackers, carries over from ghoul to ghoul.
If a paladin, and I told him, like we had a paladin, and I said, if you smite, you know, all of the damage from that smite is going to let you hew through a bunch of different ghouls all at once.
You can just cut through the ghouls, and it'll destroy them all at once.
And so they did their biggest smite, and I think they did like 53 damage, and I took five ghouls out of play.
With their sword, they just hewed down five ghouls.
I didn't worry about the remainder.
So if it did 52 points or 58 points, sometimes I might round up and just let it kill another ghoul, but I'm not going to bother to track the little onesie and twosie damage at the end.
Instead, if it did enough damage to kill a ghoul, the ghoul is out and I would just round the damage.