Min-Liang Tan
๐ค SpeakerAppearances Over Time
Podcast Appearances
Now, so what we've done is that we've created Companion, a tool that works with the human QA tester to be able to automatically fill in forms to say, okay, if this is, I say form is a jerry ticket, right?
This is a bug that is identified.
There's a graphical bug.
There's a performance bug.
All that's logged very quickly.
So it's sent to the developer also at the same time.
The developer then can go in and say, okay, this is how I go fix the bug, or these are suggestions of how I fix the bug.
So the way that we see it is that AI is a tool.
to help game developers make better games.
And then in this case, rather than it replaces the human creativity in this case.
And that's something I personally feel very passionately about, that we want to figure out how do we use for the gaming industry to get AI to do things better.
But in the broader scheme of things, I think that's what we...
have been focused on.
But, you know, there are other reasons why I think gamers are unhappy with AI in the sense that... And I agree with them.
I don't like slop either, right?
That's one.
Two, it's like, is it raising the costs of RAM?
You know, it is also raising the costs of RAM.
I don't like that also at the same time.
And back in the day, the GPUs versus crypto and things like that, same thing, right?