Min-Liang Tan
๐ค SpeakerAppearances Over Time
Podcast Appearances
When I say we, I mean us as gamers.
I think we're unhappy with...
Jenny, I slop, right?
Just to put it out there, right?
And that's something that I'm happy with.
I'm unhappy with, like any gamer.
Like, when I play a game, I want to be engaged.
I want to be immersed.
I want to be able to be competitive.
I don't want to be served
you know, character models with extra fingers and stuff like that, or, you know, shoddily written storylines, so on and so forth.
I think for us, we're all aligned against Gen AI slop that is just churned out from a couple of prompts and stuff like that.
What we aren't against, at least from my perspective, are tools that help augment or support and help game developers make great games.
I think that's fundamentally what we are talking about at Razer.
So if we've got AI tools that can help game developers QA their games faster, better, weed out the bugs, I think along the way, we're all aligned that we love that.
If we could get game developers to have the opportunity to create better, to check through typos and things like that, to create better games, I think we all want that.
So I think that's the way that we see it.
So one of the things that we're building, for example, at Razer is what we call the QA Companion.
So QA tends to be an expensive endeavor.
The gamer doesn't see it at the end of today, but it can take up like 30, 40% of the cost or delay games for the longest, longest time.